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Why are VAOs not used? #14
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yeah, I never implemented it. I should give it a try, AFAIK improves the performance but dont know how much. |
I don't have any data about that unfortunately, but it seems to be the standard way when using WebGL2. For WebGL1 you'll have to use an extension (if available) however. |
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I might be missing something, but it seems the library doesn't use VAOs. Why not?
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