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Cargo.toml
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Cargo.toml
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[package]
authors = ["James O'Brien"]
description = "A library for rendering vector shapes using the Bevy game engine"
edition = "2021"
exclude = [
"assets/*",
]
homepage = "https://github.com/james-j-obrien/bevy_vector_shapes"
keywords = ["bevy", "gamedev", "graphics"]
license = "MIT OR Apache-2.0"
name = "bevy_vector_shapes"
repository = "https://github.com/james-j-obrien/bevy_vector_shapes"
version = "0.8.2"
[dependencies]
any_vec = "0.14.0"
bevy = { version = "0.14.0" , default-features = false, features = [
"bevy_core_pipeline",
"bevy_pbr",
"bevy_render",
"bevy_sprite",
"bevy_winit",
"hdr",
"ktx2",
"tonemapping_luts",
"x11",
"zstd",
]}
bitfield = "0.15.0"
bitflags = "2.3"
nonmax = "0.5.5"
smallvec = "1.13.1"
wgpu = { version = "0.20.1", default-features = false }