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scrubber_task.cc
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/* -*- Mode: C++; tab-width: 4; c-basic-offset: 4; indent-tabs-mode: nil -*- */
/*
* Copyright 2016 Couchbase, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "scrubber_task.h"
#include "default_engine_internal.h"
#include "engine_manager.h"
static void scrubber_task_main(void* arg) {
ScrubberTask* task = reinterpret_cast<ScrubberTask*>(arg);
task->run();
}
ScrubberTask::ScrubberTask(EngineManager& manager)
: state(State::Idle),
shuttingdown(false),
engineManager(manager) {
std::unique_lock<std::mutex> lck(lock);
if (cb_create_named_thread(&scrubberThread, &scrubber_task_main, this, 0,
"mc:item scrub") != 0) {
throw std::runtime_error("Error creating 'mc:item scrub' thread");
}
}
void ScrubberTask::shutdown() {
std::unique_lock<std::mutex> lck(lock);
shuttingdown = true;
// Serialize with ::run
cvar.notify_one();
}
void ScrubberTask::joinThread() {
cb_join_thread(scrubberThread);
}
void ScrubberTask::placeOnWorkQueue(struct default_engine* engine,
bool destroy) {
std::lock_guard<std::mutex> lck(lock);
if (!shuttingdown) {
engine->scrubber.force_delete = destroy;
workQueue.push_back(std::make_pair(engine, destroy));
cvar.notify_one();
}
}
void ScrubberTask::run() {
std::unique_lock<std::mutex> lck(lock);
while (!shuttingdown) {
if (!workQueue.empty()) {
auto engine = workQueue.front();
workQueue.pop_front();
state = State::Scrubbing;
lck.unlock();
// Run the task without holding the lock
item_scrubber_main(engine.first);
engineManager.notifyScrubComplete(engine.first, engine.second);
// relock so lck can safely unlock when destroyed at loop end.
lck.lock();
} else {
state = State::Idle;
cvar.wait(lck);
}
}
state = State::Stopped;
}