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This should be implemented by switching the `connect` setting for the signal handler for the button, rather than having one signal handler with an if that consults the state of the client.
Button life-cycle:
(public) ConnectDlg onClickConnect is connected to (private) ClientDlg onConnectDlgConnect
onClickConnect launches ConnectDlg if it's not already open (and nothing else)
onConnectDlgConnect disables the button and asks the client to connect to the provided address
onConnect switches the onClick handler to onClickDisconnect and enables the button
onConnectFailed just enables the button (keeping the onClickConnect handler) -- although, if Client is passing an error, here's where it would get displayed to the user
onClickDisconnect disables the button and asks the client to disconnect
onDisconnect (which should be handled) switches the onClick handler to onClickDisconnect and enables the button
Button life-cycle:
Originally posted by @pljones in #3372 (comment)
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