Consider switching to dynamic rigid body based character controller #161
Labels
game feel
Makes the game feel better without changing or introducing any core mechanic
technical feature
New way for the player to interact with the game's underlying systems in some way
technical improvement
Technical improvement like code quality
See https://rapier.rs/docs/user_guides/bevy_plugin/rigid_bodies
We've had plenty of trouble with the KCC and continue to have weird interactions. I feel like rigid bodies should be way more mature in this regard.
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