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Make OpenGlDevice a little more efficient #32

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jarrettchisholm opened this issue May 21, 2015 · 0 comments
Open

Make OpenGlDevice a little more efficient #32

jarrettchisholm opened this issue May 21, 2015 · 0 comments

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@jarrettchisholm
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Right now it's passed as a pointer, and it uses the vtable to lookup function calls on the object.

It would be fast if the calls could be inlined - so maybe do something like void myFunc(glr::glw::OpenGlDevice& openGlDevice), then we can try and inline some of the functions.

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