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state.py
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from db import Base, get_session
from sqlalchemy import Column, Integer, BigInteger, String, DateTime, ForeignKey, Float, Text, Table, Boolean, distinct, func, or_, and_, text
from sqlalchemy.orm import relationship, backref, joinedload
from sqlalchemy.sql.expression import desc, asc
import datetime
import json
import logging
import itertools
from game import game_types
from collections import defaultdict
CLOSE_THRESHOLD = 5.0
# recursive defaultdict
def rdefaultdict(): return defaultdict(rdefaultdict)
def get_score(score_id):
session = get_session()
try:
return session.query(Score).filter_by(id=score_id).options(joinedload('game.states.player')).first()
except:
return None
def get_graph_data(player):
session = get_session()
ret = {}
for game_type in game_types:
time_limit = (600 if game_type == '3tau' else 2700)
raw_data = session.query(Score).filter(Score.elapsed_time < time_limit).filter(Score.date > datetime.datetime(year=2012, month=1, day=2)).filter(Score.players.any(name=player)).filter_by(num_players=1,game_type=game_type).filter(Score.invalid == False).order_by(asc(Score.date))
ret[game_type] = raw_data
return ret
filter_map = {
"alltime" : lambda: Score.date >= datetime.datetime.min,
"thisweek" : lambda: Score.date >= datetime.datetime.now() - datetime.timedelta(days=7),
"today" : lambda: Score.date >= datetime.datetime.now() - datetime.timedelta(days=1),
}
def filter_for_players(players, query):
return query.join((DBPlayer, Score.players)).filter(or_(*[DBPlayer.name == player for player in players]))
def base_score_query(leaderboard_type, query):
time_filter = filter_map[leaderboard_type]()
return query.filter(time_filter).filter(Score.invalid == False)
def get_numbers(leaderboard_type, players):
session = get_session()
numbers_query = base_score_query(leaderboard_type, session.query(distinct(Score.num_players), Score.game_type))
if players:
numbers_query = filter_for_players(players, numbers_query)
return list(numbers_query)
def leaderboard_query(num_players, game_type, query):
return query.filter_by(num_players=num_players, game_type=game_type)
def simple_query(leaderboard_type, num_players, game_type, query):
return leaderboard_query(num_players, game_type, base_score_query(leaderboard_type, query))
def and_query(players, query):
return query.group_by(Score.id).having(func.count(distinct(DBPlayer.name)) == len(players))
def num_better_than_query(elapsed_time, query):
return query.filter(Score.elapsed_time < elapsed_time - 0.0001).count()
def get_all_high_scores(num_scores, leaderboard_type, players, conjunction, unique_players=False):
session = get_session()
ret = defaultdict(dict)
for (number, game_type) in get_numbers(leaderboard_type, players):
top_scores = simple_query(leaderboard_type, number, game_type, session.query(Score)).order_by(asc(Score.elapsed_time))
if players:
top_scores = filter_for_players(players, top_scores)
if conjunction == "and":
top_scores = and_query(players, top_scores)
if unique_players:
q = simple_query(leaderboard_type, number, game_type, session.query(Score.team_id, func.min(Score.elapsed_time).label('min_elapsed_time'))).group_by(Score.team_id).subquery()
top_scores = top_scores.join(q, Score.team_id == q.c.team_id)
top_scores = top_scores.filter(Score.elapsed_time == q.c.min_elapsed_time)
scores = list(top_scores.limit(num_scores))
if scores:
ret[game_type][number] = scores
return ret
def get_all_high_games(num_results, leaderboard_type, players, conjunction):
session = get_session()
ret = defaultdict(dict)
for (number, game_type) in get_numbers(leaderboard_type, players):
query = simple_query(leaderboard_type, number, game_type, session.query(Score)).filter(Score.elapsed_time < 3600)
if players:
query = filter_for_players(players, query).group_by(Score.id)
if conjunction == "and":
query = and_query(players, query)
results = list(query.from_self(Score, func.count().label("num_games"), func.sum(Score.elapsed_time)).group_by(Score.team_id).order_by(text('num_games desc')).limit(num_results))
if results:
ret[game_type][number] = results
return ret
def get_or_create_dbplayer(session, name):
player = session.query(DBPlayer).filter_by(name=name).first()
if player:
return player
else:
player = DBPlayer(name)
session.add(player)
return player
# players is a list of DBPlayers
def get_or_create_team(session, players):
team = session.query(Team).join((DBPlayer, Team.players)).filter(or_(*[DBPlayer.id == player.id for player in players])).group_by(Team.id).having(func.count(distinct(DBPlayer.id)) == len(players)).first()
if team:
return team
else:
team = Team(players)
session.add(team)
return team
def get_percentile(total, better):
if total == 0:
percentile = 0
elif better == 0:
percentile = 100
else:
percentile = round(100 * ((total - better) / float(total)))
if percentile == 100:
percentile = 99
return percentile
def get_rank(elapsed_time, leaderboard_type, num_players, game_type, leaderboard, close, player_name):
session = get_session()
num_better_scores = simple_query(leaderboard_type, num_players, game_type, session.query(Score))
if leaderboard != "all":
num_better_scores = simple_query(leaderboard_type, num_players, game_type, session.query(Score)).join((DBPlayer, Score.players)).filter(DBPlayer.name == player_name)
if close == "close":
better = num_better_than_query(elapsed_time - CLOSE_THRESHOLD, num_better_scores)
else:
better = num_better_than_query(elapsed_time, num_better_scores)
percentile = get_percentile(num_better_scores.count(), better)
return (percentile, better + 1)
def get_ranks(total_time, game_type, player_names, num_players):
import time
init_time = time.time()
global_ranks = rdefaultdict()
global_ranks["close"]["personal"] = None
global_ranks["exact"]["personal"] = None
player_ranks = rdefaultdict()
arguments = [
player_names,
["close", "exact"],
["personal", "all"],
["alltime", "thisweek", "today"]
]
for (player_name, close, leaderboard, leaderboard_type) in itertools.product(*arguments):
(percentile, rank) = get_rank(total_time, leaderboard_type, num_players, game_type, leaderboard, close, player_name)
rank_object = { 'percentile' : percentile, 'rank' : rank }
player_ranks[player_name][close][leaderboard][leaderboard_type] = rank_object
if leaderboard == "all":
global_ranks[close][leaderboard][leaderboard_type] = rank_object
if time.time() - init_time > 0.5:
logging.warning("Took %.03f seconds to fetch player ranks for %d player", time.time() - init_time, num_players)
return {
'global' : global_ranks,
'players' : player_ranks
}
def save_game(game, training):
session = get_session()
db_game = DBGame(game.type, game.start_deck, game.seed)
name_to_player_map = {}
player_to_score_map = {}
last_elapsed_time = 0
for (board, tau) in zip(game.boards, game.taus):
(elapsed_time, total_taus, player, cards) = tau
if player in name_to_player_map:
db_player = name_to_player_map[player]
player_to_score_map[player] += 1
else:
db_player = get_or_create_dbplayer(session, player)
player_to_score_map[player] = 1
name_to_player_map[db_player.name] = db_player
state = State(elapsed_time, board, cards, db_player)
db_game.states.append(state)
last_elapsed_time = elapsed_time
players = name_to_player_map.values()
team = get_or_create_team(session, players)
score = Score(last_elapsed_time, datetime.datetime.utcnow(), db_game, players, team, player_to_score_map)
if training:
score.invalid = True
session.add(score)
session.add(db_game)
session.commit()
return (db_game, score, last_elapsed_time)
class DBGame(Base):
__tablename__ = 'games'
id = Column(Integer, primary_key=True)
game_type = Column(String(256))
deck_json = Column(Text)
seed = Column(BigInteger)
def __init__(self, game_type, deck, seed):
self.game_type = game_type
self.deck_json = json.dumps(deck)
self.seed = seed
@property
def deck(self):
return json.loads(self.deck_json)
def __repr__(self):
return "<DBGame('%s', %s, %d)>" % (self.game_type, self.deck, self.seed)
score_players = Table("score_players", Base.metadata,
Column('score_id', Integer, ForeignKey('scores.id')),
Column('player_id', Integer, ForeignKey('players.id')))
team_players = Table("team_players", Base.metadata,
Column('team_id', Integer, ForeignKey('teams.id')),
Column('player_id', Integer, ForeignKey('players.id')))
class DBPlayer(Base):
__tablename__ = 'players'
id = Column(Integer, primary_key=True)
name = Column(String(256))
scores = relationship('Score', secondary=score_players, backref='players')
teams = relationship('Team', secondary=team_players, backref='players')
def __init__(self, name):
self.name = name
def __repr__(self):
return "<DBPlayer('%s')>" % (self.name)
class Team(Base):
__tablename__ = 'teams'
id = Column(Integer, primary_key=True)
def __init__(self, players):
self.players = players
class Score(Base):
__tablename__ = 'scores'
id = Column(Integer, primary_key=True)
elapsed_time = Column(Float)
num_players = Column(Integer)
game_id = Column(Integer, ForeignKey('games.id'))
game = relationship("DBGame", uselist=False, backref=backref('score'))
team_id = Column(Integer, ForeignKey('teams.id'))
team = relationship("Team", backref=backref('scores'))
game_type = Column(String(256))
date = Column(DateTime)
player_scores_json = Column(Text)
invalid = Column(Boolean)
def __init__(self, elapsed_time, date, game, players, team, player_scores):
self.elapsed_time = elapsed_time
self.date = date
self.game = game
self.team = team
self.players = players
self.num_players = len(players)
self.game_type = game.game_type
self.player_scores_json = json.dumps(player_scores)
self.invalid = False
def __repr__(self):
return "<Score(%f, %s, %s, %s, %s)>" % (self.elapsed_time, repr(self.date), self.game, self.players, repr(self.player_scores()))
def player_scores(self):
return json.loads(self.player_scores_json)
# Returns true if the name is allowed to be taken.
def check_name(name, email=None):
session = get_session()
names = session.query(Name).filter_by(name=name)
if list(names):
user_name = names[0]
return user_name.email == email
return True
def get_name(email):
session = get_session()
existing_names = session.query(Name).filter_by(email=email)
if list(existing_names):
return existing_names[0].name
return None
def set_name(email, name):
session = get_session()
if not check_name(name, email):
raise Exception("name %s is taken")
existing_names = session.query(Name).filter_by(email=email)
if list(existing_names):
existing_name = existing_names[0]
existing_name.name = name
session.add(existing_name)
session.commit()
else:
new_name = Name(email, name)
session.add(new_name)
session.commit()
class Name(Base):
__tablename__ = 'names'
id = Column(Integer, primary_key=True)
email = Column(String(256), unique=True)
name = Column(String(256), unique=True)
def __init__(self, email, name):
self.email = email
self.name = name
def __repr__(self):
return "<Name(%s, %s)>" % (email, name)
# Represents the state just before a tau is taken, and
# the tau that was taken.
class State(Base):
__tablename__ = 'states'
id = Column(Integer, primary_key=True)
elapsed_time = Column(Float)
board_json = Column(Text)
cards_json = Column(Text)
# foreign keys
game_id = Column(Integer, ForeignKey('games.id'))
game = relationship("DBGame", backref=backref('states'))
player_id = Column(Integer, ForeignKey('players.id'))
player = relationship("DBPlayer")
def __init__(self, elapsed_time, board, cards, player):
self.elapsed_time = elapsed_time
self.board_json = json.dumps(board)
self.cards_json = json.dumps(cards)
self.player = player
@property
def board(self):
return json.loads(self.board_json)
@property
def cards(self):
return json.loads(self.cards_json)