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sketch.js
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sketch.js
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function removeFromArray(arr, elt) {
for(var i = arr.length - 1; i >= 0; i--){ //you go through it backwards cause it might skip an element when you delete as the index cahnges
if (arr[i] == elt) {
arr.splice(i, 1);
}
}
}
function heuristic(a, b) {
var d = dist(a.i, a.j, b.i, b.j);
// var d = abs(a.i - b.i) + abs(a.j - b.j);
return d;
}
var len;
var cols = 50;
var rows = 50;
var grid = new Array(cols);
var openSet = [];
var closedSet = [];
var start;
var end;
var w, h;
var path = [];
var noSolution = false;
function Spot(i, j) {
//each spots co-ordinates
this.i = i;
this.j = j;
this.f = 0;
this.g = 0;
this.h = 0;
this.neighbours = [];
this.previous = undefined;
this.wall = false;
if (random(1) < 0.4) {
this.wall = true;
}
this.show = function(col) {
if (this.wall) {
fill(200);
noStroke();
ellipse(this.i * w + w / 2, this.j * h + h / 2, w / 2, h / 2);
} else if (col) {
fill(col);
rect(this.i * w, this.j * h, w, h);
}
}
this.addNeighbours = function(grid) {
var i = this.i;
var j = this.j;
if (i < cols - 1) {
this.neighbours.push(grid[i + 1][j]);
}
if (i > 0) {
this.neighbours.push(grid[i - 1][j]);
}
if (j < cols - 1) {
this.neighbours.push(grid[i][j + 1]);
}
if (j > 0){
this.neighbours.push(grid[i][j - 1]);
}
if (i > 0 && j > 0) {
this.neighbours.push(grid[i - 1][j - 1]);
}
if (i < cols - 1 && j > 0) {
this.neighbours.push(grid[i + 1][j - 1]);
}
if (i > 0 && j < rows - 1) {
this.neighbours.push(grid[i - 1][j + 1]);
}
if (i < cols - 1 && j < rows - 1) {
this.neighbours.push(grid[i + 1][j + 1]);
}
}
}
function setup() {
if (windowWidth > windowHeight) {
len = windowHeight - 100;
} else {
len = windowWidth - 20;
}
var canvas = createCanvas(len,len);
canvas.parent('sketch-holder');
w = width / cols;
h = height / rows;
//making a 2D array
for (var i = 0; i<cols; i++) {
grid[i] = new Array(rows);
}
for (var i = 0; i<cols; i++) {
for (var j = 0; j<rows; j++) {
grid[i][j] = new Spot(i, j);
}
}
for (var i = 0; i<cols; i++) {
for (var j = 0; j<rows; j++) {
grid[i][j].addNeighbours(grid);
}
}
start = grid[0][0];
end = grid[cols - 1][rows - 1];
start.wall = false;
end.wall = false;
openSet.push(start);
}
function draw() {
if (openSet.length > 0) {
// choosing the node
var winner = 0;
for (var i = 0; i < openSet.length; i++) {
if (openSet[i].f < openSet[winner].f) {
winner = i;
}
}
var current = openSet[winner]
if (current === end) {
createDiv('<p id="result" style="color: #00ff00;">Solved :)<br> Click New to redo</p>').parent("out");
noLoop();
console.log("Done!!!");
}
removeFromArray(openSet, current)
closedSet.push(current);
var neighbours = current.neighbours;
for(var i = 0; i<neighbours.length; i++) {
var neighbour = neighbours[i];
if (!closedSet.includes(neighbour) && !neighbour.wall) {
var tempG = current.g + 1;
var newPath = false
if(openSet.includes(neighbour)) {
if(tempG < neighbour.g){
neighbour.g = tempG;
newPath = true;
}
} else {
neighbour.g = tempG;
openSet.push(neighbour);
newPath = true;
}
if (newPath == true) {
neighbour.h = heuristic(neighbour, end);
neighbour.f = neighbour.g + neighbour.h;
neighbour.previous = current;
}
}
neighbour.g = current.g + 1;
}
} else {
noSolution = true;
noLoop();
createDiv('<p id="result" style="color: rgb(200,0,255);">No solution :( <br> Click New to redo</p>').parent("out");
return;
//no solution
}
background(0);
for (var i = 0; i < cols; i++) {
for (var j = 0; j < rows; j++) {
grid[i][j].show();
}
}
// for debugging
//for (var i = 0; i < closedSet.length; i++) {
// closedSet[i].show(color( 255, 0, 0, 90));
//}
//
//for (var i = 0; i < openSet.length; i++) {
// openSet[i].show(color( 0, 255, 0, 90));
//}
path = [];
var temp = current;
path.push(temp);
while(temp.previous) {
path.push(temp.previous);
temp = temp.previous;
}
//for (var i = 0; i < path.length; i++) {
// path[i].show(color(0, 0, 255));
//}
noFill();
stroke(0,191,255);
strokeWeight(w / 2);
beginShape();
for (var i = 0; i < path.length; i++) {
vertex(path[i].i * w + w / 2, path[i].j * h + h / 2);
}
endShape();
}