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Giuseppe Barbieri edited this page Apr 25, 2018 · 19 revisions

Core:

  • Entities:

    • AiFace
    • AiBone
    • AiVertexWeight
    • AiPrimitiveType
    • AiAnimMesh
    • AiMesh
    • AiNode
    • AiScene
    • AiNodeAnim
    • AiMeshAnim
    • AiMeshMorphAnim
    • AiAnimation
    • Material:
      • AiTextureOp
      • AiTextureMapMode
      • AiTextureOp
      • AiTextureType
      • AiShadingMode
      • AiTextureFlags
      • AiBlendMode
      • AiUVTransform
      • AiMaterial
      • AiMaterialColor
      • AiMaterialTexture

Formats:

  • assbin:
    • importer
    • exporter
  • assxml:
    • importer
    • exporter
  • dae, Collada:
    • importer (with extension)
    • exporter
  • fbx:
    • importer (with extension)
      • binary
      • ascii
  • md2:
    • importer (with extension)
  • md5:
    • importer (with extension)
  • obj, Wavefront
    • importer (with extension)
    • exporter
  • ply:
    • importer (with extension)
    • exporter
  • stl:
    • importer (with extension)
    • exporter
  • x, DirectX:
    • importer

Post-processing:

  • CalcTangentSpace
  • JoinIdenticalVertices
  • MakeLeftHanded
  • Triangulate
  • RemoveComponent
  • GenNormals
  • GenSmoothNormals
  • SplitLargeMeshes
  • PreTransformVertices
  • LimitBoneWeights
  • ValidateDataStructure
  • ImproveCacheLocality
  • RemoveRedundantMaterials
  • FixInfacingNormals
  • SortByPType
  • FindDegenerates
  • FindInvalidData
  • GenUVCoords
  • TransformUVCoords
  • FindInstances
  • OptimizeMeshes
  • OptimizeGraph
  • FlipUVs
  • FlipWindingOrder
  • SplitByBoneCount
  • Debone