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Giuseppe Barbieri edited this page Apr 25, 2018
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Entities:
- AiFace
- AiBone
- AiVertexWeight
- AiPrimitiveType
- AiAnimMesh
- AiMesh
- AiNode
- AiScene
- AiNodeAnim
- AiMeshAnim
- AiMeshMorphAnim
- AiAnimation
- Material:
- AiTextureOp
- AiTextureMapMode
- AiTextureOp
- AiTextureType
- AiShadingMode
- AiTextureFlags
- AiBlendMode
- AiUVTransform
- AiMaterial
- AiMaterialColor
- AiMaterialTexture
- assbin:
- importer
- exporter
- assxml:
- importer
- exporter
- dae, Collada:
- importer (with extension)
- exporter
- fbx:
- importer (with extension)
- binary
- ascii
- importer (with extension)
- md2:
- importer (with extension)
- md5:
- importer (with extension)
- obj, Wavefront
- importer (with extension)
- exporter
- ply:
- importer (with extension)
- exporter
- stl:
- importer (with extension)
- exporter
- x, DirectX:
- importer
- CalcTangentSpace
- JoinIdenticalVertices
- MakeLeftHanded
- Triangulate
- RemoveComponent
- GenNormals
- GenSmoothNormals
- SplitLargeMeshes
- PreTransformVertices
- LimitBoneWeights
- ValidateDataStructure
- ImproveCacheLocality
- RemoveRedundantMaterials
- FixInfacingNormals
- SortByPType
- FindDegenerates
- FindInvalidData
- GenUVCoords
- TransformUVCoords
- FindInstances
- OptimizeMeshes
- OptimizeGraph
- FlipUVs
- FlipWindingOrder
- SplitByBoneCount
- Debone