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MeshImport.cpp
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MeshImport.cpp
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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#ifdef WIN32
#include <windows.h>
#include <windowsx.h>
#endif
#include "MeshImport.h"
#pragma warning(disable:4996)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
namespace mimp
{
MeshImport *gMeshImport=NULL;
#ifdef WIN32
static void *getMeshBindingInterface(const char *dll,MiI32 version_number) // loads the tetra maker DLL and returns the interface pointer.
{
void *ret = 0;
UINT errorMode = 0;
errorMode = SEM_FAILCRITICALERRORS;
UINT oldErrorMode = SetErrorMode(errorMode);
HMODULE module = LoadLibraryA(dll);
SetErrorMode(oldErrorMode);
if ( module )
{
void *proc = GetProcAddress(module,"getInterface");
if ( proc )
{
typedef void * (__cdecl * NX_GetToolkit)(MiI32 version);
ret = ((NX_GetToolkit)proc)(version_number);
}
}
return ret;
}
#endif
}; // end of namespace
#ifdef LINUX_GENERIC
#include <sys/types.h>
#include <sys/dir.h>
#endif
#define MAXNAME 512
namespace mimp
{
class FileFind
{
public:
FileFind::FileFind(const char *dirname,const char *spec)
{
if ( dirname && strlen(dirname) )
sprintf(mSearchName,"%s\\%s",dirname,spec);
else
sprintf(mSearchName,"%s",spec);
}
FileFind::~FileFind(void)
{
}
bool FindFirst(char *name)
{
bool ret=false;
#ifdef WIN32
hFindNext = FindFirstFileA(mSearchName, &finddata);
if ( hFindNext == INVALID_HANDLE_VALUE )
ret = false;
else
{
bFound = 1; // have an initial file to check.
strncpy(name,finddata.cFileName,MAXNAME);
ret = true;
}
#endif
#ifdef LINUX_GENERIC
mDir = opendir(".");
ret = FindNext(name);
#endif
return ret;
}
bool FindNext(char *name)
{
bool ret = false;
#ifdef WIN32
while ( bFound )
{
bFound = FindNextFileA(hFindNext, &finddata);
if ( bFound && (finddata.cFileName[0] != '.') && !(finddata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) )
{
strncpy(name,finddata.cFileName,MAXNAME);
ret = true;
break;
}
}
if ( !ret )
{
bFound = 0;
FindClose(hFindNext);
}
#endif
#ifdef LINUX_GENERIC
if ( mDir )
{
while ( 1 )
{
struct direct *di = readdir( mDir );
if ( !di )
{
closedir( mDir );
mDir = 0;
ret = false;
break;
}
if ( strcmp(di->d_name,".") == 0 || strcmp(di->d_name,"..") == 0 )
{
// skip it!
}
else
{
strncpy(name,di->d_name,MAXNAME);
ret = true;
break;
}
}
}
#endif
return ret;
}
private:
char mSearchName[MAXNAME];
#ifdef WIN32
WIN32_FIND_DATAA finddata;
HANDLE hFindNext;
MiI32 bFound;
#endif
#ifdef LINUX_GENERIC
DIR *mDir;
#endif
};
}; // end of namespace
namespace mimp
{
static const char *lastSlash(const char *foo)
{
const char *ret = foo;
const char *last_slash = 0;
while ( *foo )
{
if ( *foo == '\\' ) last_slash = foo;
if ( *foo == '/' ) last_slash = foo;
if ( *foo == ':' ) last_slash = foo;
foo++;
}
if ( last_slash ) ret = last_slash+1;
return ret;
}
mimp::MeshImport * loadMeshImporters(const char * directory) // loads the mesh import library (dll) and all available importers from the same directory.
{
mimp::MeshImport *ret = 0;
#ifdef _M_IX86
const char *baseImporter = "MeshImport_x86.dll";
#else
const char * baseImporter = "MeshImport_x64.dll";
#endif
char scratch[512];
if ( directory && strlen(directory) )
{
sprintf(scratch,"%s\\%s", directory, baseImporter);
}
else
{
strcpy(scratch,baseImporter);
}
#ifdef WIN32
ret = (mimp::MeshImport *)getMeshBindingInterface(scratch,MESHIMPORT_VERSION);
#else
ret = 0;
#endif
if ( ret )
{
#ifdef _M_IX86
mimp::FileFind ff(directory,"MeshImport*_x86.dll");
#else
mimp::FileFind ff(directory,"MeshImport*_x64.dll");
#endif
char name[MAXNAME];
if ( ff.FindFirst(name) )
{
do
{
const char *scan = lastSlash(name);
if ( stricmp(scan,baseImporter) == 0 )
{
//printf("Skipping 'MeshImport.dll'\r\n");
}
else
{
//printf("Loading '%s'\r\n", scan );
const char *fname;
if ( directory && strlen(directory) )
{
sprintf(scratch,"%s\\%s", directory, scan);
fname = scratch;
}
else
{
fname = name;
}
#ifdef WIN32
mimp::MeshImporter *imp = (mimp::MeshImporter *)getMeshBindingInterface(fname,MESHIMPORT_VERSION);
#else
mimp::MeshImporter *imp = 0;
#endif
if ( imp )
{
ret->addImporter(imp);
//printf("Added importer '%s'\r\n", name );
}
}
} while ( ff.FindNext(name) );
}
}
return ret;
}
}; // end of namespace