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BarControl.Designer.cs
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namespace EqualizerGUI {
partial class BarControl : UserControl, IVolumeControl {
private System.ComponentModel.IContainer _components = null;
protected override void Dispose(bool disposing) {
if (disposing && (_components != null)) {
_components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
public void InitializeComponent() {
this.SuspendLayout();
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Paint += new System.Windows.Forms.PaintEventHandler(this.VolumeControlPaint);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.VolumeControlMouseDown);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.VolumeControlMouseMove);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.VolumeControlMouseUp);
this.ResumeLayout(false);
this.Location = new System.Drawing.Point(47, 240);
this.Size = new Size(438, 38);
this.BackColor = Color.Black;
this.Name = "BarControl";
this.DoubleBuffered = true;
}
#endregion
}
}