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Z_Notes.txt
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Z_Notes.txt
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=== PILLARS & ROLES: ==============================================================================
- 0. Roleplay | -
- 1. Combat | Battlemaster
- 2. Social Interaction | Negotiator [Ah, the]
- 3. Exploration | Explorer
- 4. Infiltration | Infiltrator/Thief/Rogue
- 5. Survival | Survivor
| Mage
| Artificier/Alchemist/Scientist
| Jack [of all trades]
=== MS WORD TIPS: ================================================================================
https://support.microsoft.com/en-us/office/create-a-cross-reference-300b208c-e45a-487a-880b-a02767d9774b
https://word.tips.net/T000957_Inserting_Page_Number_Cross-References.html
=== SPECIES IDEAS: ================================================================================
Humans:
Spirit of Man / Broken Spirit
???:
Dwarves that grow a lot of hair and eat rocks
Elysians:
Bitterness: ???
Ascended: +2 to all Attributes, ???: -1 to all d12 rolls during Skill Tests
Dead skin black armour, -AGI, Hideous
Must eat a lot (Devouring emptiness?)
[Angina's Curse]
[Blackhearted angels, fallen from grace]
Trolls:
Troll regeneration
Option for super growth
Vendrooiy:
Tall dudes for whom knowledge is hereditary
Kasechel:
Buff quadripeds with beaks
Bobus:
Cunning little kobold-like people (small size)
=== SPECIAL WEAPONS: ==============================================================================
Warsaw, Square Hammer, Pain(t)ball, Meatball, Meatshield, Axe of Judgement
"Contrary to popular belief, a warsaw is a type of battle axe, and not the capital of Poland."
=== MISCELLANEOUS: ================================================================================
Ironclad, Intrinsic, Mercurial, Morose, Saturnine, Nonpareil, Fighting Spirit, Stormblast, Samsara
Gravitas, Hellequin
Anger (Mis)management, Combat frenzy, Reckless strike, Feel no Pain, Sixth Sense
THE EXCITEMENT CHAMBER
"Increase DC of the test" = "Add Automatic Successes to opponent" in Opposed Tests
Can attune to (1 + PRE) magic items at a time
Powerhead of the Universe, Vice Citizen, Delirium Veil, Samurai/Butterfly
Better Angels (Social System)
Tag Skills -> Double XP
2-Stage Skill Test
Mechanic: Resources <- Presence, Beauty (Appearance), NPC Initial Reaction, HP Buffer
Bennies = Pragma Points
http://www.infinitedragons.com/monster-personalities/
https://roll20.net/compendium/dnd5e/Movement#content
THE AUXILARY, Maerceci - Trixter God
"Who is your character, and what does he do?"
"Remember, heroes are called that not because they're better than everybody else,
but because they're willing to fight, suffer and sacrifice for the things they
believe in. Per Aspera Ad Astra."
"If there is anything I have learned in my travels across the Planes, it is that many
things may change the nature of a man. Whether regret, or love, or revenge or fear -
whatever you believe can change the nature of a man, can. I’ve seen belief move cities,
make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress
has been constructed from belief. Belief damned a woman, whose heart clung to the hope
that another loved her when he did not. Once, it made a man seek immortality and achieve
it. And it has made a posturing spirit think it is something more than a part of me."
Joint Action: When you use this action, do not discard the action die you just used. Instead,
increase it by 1 (up to a maximum of 6) and give it to an adjecent ally. They can now
immediately use it to perform one standard action, or save it for later. A single character
can be targeted by Joint Action only once during a cycle.
If:
- The targeted character chooses to use the action die immediately,
- He is currently engaged, and
- You're engaged with the same characters as he is,
You may expose yourself to make him immune to attacks of opportunity
for that one action he is about to perform.
Run action? (after two consecutive moves?)
PERK for bonus to follow up test after a successful lie (Persuasion rules)
Transistor game
WHFRPG 3RD did make a neat attempt to create general rules for progress in encounters and
enforce a narrative structure on them. Ultimately, it was a better execution than D&D 4E’s
skill challenge system, but only just.
CUNNING TRICKS - Swappable Perks
"KOMBO" Perk chain
- Have an extra standard action as a swift action (AD = 1)
- Have AD = 2 for the extra action
- Have AD = 4 for the extra action
- Spend 2 AD in one turn
Commanding Stance - while in it, scout initiative deck at the end of each of your turns.
Rawhide song reference in description for rawhide armour:
If you die, you'll be missin' good vittles, love an' kissin', so wear protection.
https://www.reddit.com/r/UESRPG/comments/er84u2/can_any_size_weapon_party_any_other_weapon/
https://opengameart.org/art-search?keys=parpg
http://annales.info/evrope/behaym/behaym11.htm
ON INSPIRATION & STUFF
https://theangrygm.com/take-the-suck-out-of-inspiration/
https://theangrygm.com/traps-suck/
https://theangrygm.com/sending-players-to-the-bench/
MAGIC INTRO:
1) Limbonic Art - A Misanthrophic Spectrum
The magic sights of thy third eye
Triumphant wargod rising tall
Sparkling rain falls from the sky
When thunder`s blasting heavens wall
2) Limbonic Art - Solace Of The Shadows
I set the stones for invoking ceremonies
In the twilight zones arise abstract galaxies
The magic eye unveils the blackened skies
A new horizon begins to each one that die
Prophecies in Blood
Falconer - Locust Swarm
2 actions in a row in a sequence => ???
Conductor of the Poop Train
tidligere eventyr = past adventures
heretter eventyr = hereafter adventures
Firing into Melee & Stuff
Perk that adds +1 AD up to max of 4, if already 4, then ...
Simplified enemies / NPCs