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Z_TODO.txt
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Z_TODO.txt
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=== BASE SYSTEM TODOs: ============================================================================
- Introduction
- [L] What to expect from TURBO #pragmaticus
- [L] Briefly go over each chapter
- Units of measurement
- DONE Decide on grid type for combat (it's a hex grid, big surprise)
- [L] Format better
- Elements of Character
- [H] Minor edits
- [H] Align Skills
- DONE Finish Physical Characteristics
- DONE How do smaller creatures interact with the grid?
- DONE Phys. Char. per size
- [H] Secondary/Misc. stats
- Skills & Skill Tests
- [H] Again, align skills
- [H] Explain passive scores
- [L] Write examples
- DONE Skill familiarity
- [L] GM's guide
- [L] Extra Skills
- [H] Special passive skills (Perception and Insight) + their progression
- Skill Descriptions
- [L] Write some
- [H] Align Skills
- Advancement
- [M] Advancement for passive skills
- Mortals' Hardships
- [L] Types of rests
- [M] Recovery
- [H] Some critical injury results missing
- Injury & Death
- [H] Reformat
- [H] ??? (could be outdated)
- Character creation
- [H] Write CC for human characters
- [H] Traits
- [H] Perks
- [M] Social status stuff
- Adventuring & Pacing
- [M] Long travel
- [H] Tension pool
- [M] Tension pool effect tables
- Social Interactions
- [M] Rewrite some stuff and align terminology
- [SL] Public debates
- [L] Running it as a GM
- [H] End and fail states
- Sequences
- Revise initiative stack to enable Leader "class"
- [H] Standard Standard actions
- [SL] Rules for chase scenes
- Combat Update
- [H] Dual Wielding (+1/+2 DC, both must be against the same target unless have perk for split)
- [H] Grapple, Sunder,
- [H] Conditional modifiers
- [H] Finish active defences
- [H] More standard actions
- [H] Unarmed attacks vs Armed targets expose you
- [H] Battlefield Commander actions (scout top, can move to bottom; scout top 3, leave as is; AD bump to next)
- Skill challenges
- [M] Investigate, test, rewrite if needed
- Equipment
- [H] Inventory/Bulk management
- Weapon lists
- [H] Classical weapons
- [L] Modern weapons
- [L] Futuristic weapons
- Armour lists
- [H] Classical armour
- [L] Modern armour
- [L] Futuristic armour
- [M] Utility item lists
- Meta-mechanics
- DONE Karma points
- [H] Pragma points
- [H] Circles
- [H] I know a...
- GM guide
- [M] "Click" rule
- [L] Everything else
- Printables
- [H] Make Character Sheets
- [H] Make player aids
- [H] Make GM aids
- Unsorted
- [L] Reputation
- [H] Simple NPCs and monsters
- [H] Some sample NPCs and monsters
- [L] Resources like in Dungeons the Dragoning 40k
- [L] Swimming, climbing, flying, burrowing, or long-distance overland or oversea travel
- [L] Karma -> Deeds
- [H] Armor raises ETP; What does ETP do = -1 CM
- Finishing touches
- [SL] Merge everything
- [SL] Format
- [SL] Align page numbers
=== COVENANT OF THE GOD-MACHINE TODOs: ============================================================
- Species
- Magic
- Corruption
- Traits & Perks
- Pantheon