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package.yml
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name: Package
on:
pull_request: {}
push: { branches: [main, master, develop] }
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
# License
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# Project
UNITY_VERSION: 6000.0.11f1
PROJECT_PATH: .
# Packaging
PKG_VERSION: 2.4.1
BUILD_METHOD: jcs090218.PackageExporter.BatchMode.Export
jobs:
checklicense:
name: check if UNITY_LICENSE is set in github secrets
runs-on: ubuntu-latest
outputs:
is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
steps:
- name: Check whether unity activation requests should be done
id: checklicense_job
run: |
echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
echo "::set-output name=is_unity_license_set::${{ env.UNITY_LICENSE != '' }}"
package:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: 📦 ${{ matrix.package-name }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
package-name:
- JCSUnity_ExampleProjects
- JCSUnity_Release
- JCSUnity_Trimmed
targetPlatform:
- StandaloneWindows64
steps:
- uses: actions/checkout@v4
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
- uses: game-ci/unity-builder@main
with:
projectPath: ${{ env.PROJECT_PATH }}
unityVersion: ${{ env.UNITY_VERSION }}
targetPlatform: ${{ matrix.targetPlatform }}
buildMethod: ${{ env.BUILD_METHOD }}
customParameters: -nographics _name "${{ matrix.package-name }}" _version "${{ env.PKG_VERSION }}" _savePath "."
- name: Upload package as artifact
uses: actions/upload-artifact@v1
with:
name: ${{ matrix.package-name }}_v${{ env.PKG_VERSION }}.unitypackage
path: ${{ env.PROJECT_PATH }}/${{ matrix.package-name }}_v${{ env.PKG_VERSION }}.unitypackage