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script.js
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script.js
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const rulesBtn = document.getElementById('rules-btn');
const closeBtn = document.getElementById('close-btn');
const rules = document.getElementById('rules');
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
let score = 0;
const brickRowCount = 9;
const brickColumnCount = 5;
const delay = 500; //delay to reset the game
// Create ball props
const ball = {
x: canvas.width / 2,
y: canvas.height / 2,
size: 10,
speed: 4,
dx: 4,
dy: -4,
visible: true
};
// Create paddle props
const paddle = {
x: canvas.width / 2 - 40,
y: canvas.height - 20,
w: 80,
h: 10,
speed: 8,
dx: 0,
visible: true
};
// Create brick props
const brickInfo = {
w: 70,
h: 20,
padding: 10,
offsetX: 45,
offsetY: 60,
visible: true
};
// Create bricks
const bricks = [];
for (let i = 0; i < brickRowCount; i++) {
bricks[i] = [];
for (let j = 0; j < brickColumnCount; j++) {
const x = i * (brickInfo.w + brickInfo.padding) + brickInfo.offsetX;
const y = j * (brickInfo.h + brickInfo.padding) + brickInfo.offsetY;
bricks[i][j] = { x, y, ...brickInfo };
}
}
// Draw ball on canvas
function drawBall() {
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.size, 0, Math.PI * 2);
ctx.fillStyle = ball.visible ? '#0095dd' : 'transparent';
ctx.fill();
ctx.closePath();
}
// Draw paddle on canvas
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddle.x, paddle.y, paddle.w, paddle.h);
ctx.fillStyle = paddle.visible ? '#0095dd' : 'transparent';
ctx.fill();
ctx.closePath();
}
// Draw score on canvas
function drawScore() {
ctx.font = '20px Arial';
ctx.fillText(`Score: ${score}`, canvas.width - 100, 30);
}
// Draw bricks on canvas
function drawBricks() {
bricks.forEach(column => {
column.forEach(brick => {
ctx.beginPath();
ctx.rect(brick.x, brick.y, brick.w, brick.h);
ctx.fillStyle = brick.visible ? '#0095dd' : 'transparent';
ctx.fill();
ctx.closePath();
});
});
}
// Move paddle on canvas
function movePaddle() {
paddle.x += paddle.dx;
// Wall detection
if (paddle.x + paddle.w > canvas.width) {
paddle.x = canvas.width - paddle.w;
}
if (paddle.x < 0) {
paddle.x = 0;
}
}
// Move ball on canvas
function moveBall() {
ball.x += ball.dx;
ball.y += ball.dy;
// Wall collision (right/left)
if (ball.x + ball.size > canvas.width || ball.x - ball.size < 0) {
ball.dx *= -1; // ball.dx = ball.dx * -1
}
// Wall collision (top/bottom)
if (ball.y + ball.size > canvas.height || ball.y - ball.size < 0) {
ball.dy *= -1;
}
// console.log(ball.x, ball.y);
// Paddle collision
if (
ball.x - ball.size > paddle.x &&
ball.x + ball.size < paddle.x + paddle.w &&
ball.y + ball.size > paddle.y
) {
ball.dy = -ball.speed;
}
// Brick collision
bricks.forEach(column => {
column.forEach(brick => {
if (brick.visible) {
if (
ball.x - ball.size > brick.x && // left brick side check
ball.x + ball.size < brick.x + brick.w && // right brick side check
ball.y + ball.size > brick.y && // top brick side check
ball.y - ball.size < brick.y + brick.h // bottom brick side check
) {
ball.dy *= -1;
brick.visible = false;
increaseScore();
}
}
});
});
// Hit bottom wall - Lose
if (ball.y + ball.size > canvas.height) {
showAllBricks();
score = 0;
}
}
// Increase score
function increaseScore() {
score++;
if (score % (brickRowCount * brickColumnCount) === 0) {
ball.visible = false;
paddle.visible = false;
//After 0.5 sec restart the game
setTimeout(function () {
showAllBricks();
score = 0;
paddle.x = canvas.width / 2 - 40;
paddle.y = canvas.height - 20;
ball.x = canvas.width / 2;
ball.y = canvas.height / 2;
ball.visible = true;
paddle.visible = true;
},delay)
}
}
// Make all bricks appear
function showAllBricks() {
bricks.forEach(column => {
column.forEach(brick => (brick.visible = true));
});
}
// Draw everything
function draw() {
// clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
drawScore();
drawBricks();
}
// Update canvas drawing and animation
function update() {
movePaddle();
moveBall();
// Draw everything
draw();
requestAnimationFrame(update);
}
update();
// Keydown event
function keyDown(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
paddle.dx = paddle.speed;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
paddle.dx = -paddle.speed;
}
}
// Keyup event
function keyUp(e) {
if (
e.key === 'Right' ||
e.key === 'ArrowRight' ||
e.key === 'Left' ||
e.key === 'ArrowLeft'
) {
paddle.dx = 0;
}
}
// Keyboard event handlers
document.addEventListener('keydown', keyDown);
document.addEventListener('keyup', keyUp);
// Rules and close event handlers
rulesBtn.addEventListener('click', () => rules.classList.add('show'));
closeBtn.addEventListener('click', () => rules.classList.remove('show'));