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primitive.py
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primitive.py
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import sys
import bpy
from .util import *
from . import local_logger as logger
class TriStripper():
def get_previous_tri_edge(self, a, b):
if b == 0:
return (2 - (0 if a == 1 else 1), a)
if b == 1:
return (0 if a == 2 else 2, a)
return (1 if a == 0 else 0, a)
def try_strip_in_direction(self, tris, tri_idx, vtxa, vtxb):
processed_tmp = [x.processed for x in tris]
processed_tmp[tri_idx] = True
tri = tris[tri_idx]
vtxb, vtxa = self.get_previous_tri_edge(vtxb, vtxa)
tri_count = 1
while True:
i = -1
while i < 3:
i += 1
if i >= 3:
break
if tri.next_candidates[i] == -1:
continue
candidate = tris[tri.next_candidates[i]]
if processed_tmp[tri.next_candidates[i]]:
continue
if not tri.is_suitable_tstrip_candidate_edge(candidate,
vtxa,
vtxb):
continue
pos_a = tri.positions[vtxa]
vtxa = 0
while vtxa < 3:
if candidate.positions[vtxa] == pos_a:
break
vtxa += 1
pos_b = tri.positions[vtxb]
vtxb = 0
while vtxb < 3:
if candidate.positions[vtxb] == pos_b:
break
vtxb += 1
if vtxa != 3 and vtxb != 3:
vtxb, vtxa = self.get_previous_tri_edge(vtxb, vtxa)
processed_tmp[tri.next_candidates[i]] = True
tri_count += 1
tri = candidate
break
if i == 3:
break
return tri_count
def make_tstrip_primitive(self, tris, tri_idx, vtxa, vtxb):
result = Primitive()
result.type = 'triangle_strip'
tri = tris[tri_idx]
tri.processed = True
result.material_index = tri.material_index
result.add_vtx(tri, vtxa)
result.add_vtx(tri, vtxb)
vtxb, vtxa = self.get_previous_tri_edge(vtxb, vtxa)
result.add_vtx(tri, vtxb)
while True:
i = -1
while i < 3:
i += 1
if i >= 3:
break
if tri.next_candidates[i] == -1:
continue
candidate = tris[tri.next_candidates[i]]
if candidate.processed:
continue
if not tri.is_suitable_tstrip_candidate_edge(candidate,
vtxa,
vtxb):
continue
pos_a = tri.positions[vtxa]
vtxa = 0
while vtxa < 3:
if candidate.positions[vtxa] == pos_a:
break
vtxa += 1
pos_b = tri.positions[vtxb]
vtxb = 0
while vtxb < 3:
if candidate.positions[vtxb] == pos_b:
break
vtxb += 1
if vtxa != 3 and vtxb != 3:
vtxb, vtxa = self.get_previous_tri_edge(vtxb, vtxa)
result.add_vtx(candidate, vtxb)
candidate.processed = True
tri = candidate
if i == 3:
break
return result
def process(self, primitives):
result = []
tris = [x for x in primitives if x.type == 'triangles']
for tri in tris:
tri.processed = False
for tri in tris:
tri.next_candidate_count = 0
tri.next_candidates = [-1] * 4
for i, candidate in enumerate(tris):
if not tri.is_suitable_tstrip_candidate(candidate):
continue
tri.next_candidates[tri.next_candidate_count] = i
tri.next_candidate_count += 1
if tri.next_candidate_count >= 3:
break
while True:
count = 0
for tri in tris:
if tri.processed:
continue
count += 1
if tri.next_candidate_count > 0:
cand_count = len([x for x in tri.next_candidates
if x != -1 and not tris[x].processed])
tri.next_candidate_count = cand_count
if count == 0:
break
min_cand_count_idx = -1
min_cand_count = sys.maxsize
for i, tri in enumerate(tris):
if tri.processed:
continue
if tri.next_candidate_count < min_cand_count:
min_cand_count = tri.next_candidate_count
min_cand_count_idx = i
if min_cand_count <= 1:
break
max_tris = 0
max_tris_vtx0 = -1
max_tris_vtx1 = -1
for i in range(3):
vtx0 = i
vtx1 = 0 if i == 2 else i + 1
tri_count = self.try_strip_in_direction(
tris, min_cand_count_idx, vtx0, vtx1)
if tri_count > max_tris:
max_tris = tri_count
max_tris_vtx0 = vtx0
max_tris_vtx1 = vtx1
if max_tris <= 1:
tri = tris[min_cand_count_idx]
tri.processed = True
result.append(tri)
else:
result.append(self.make_tstrip_primitive(tris,
min_cand_count_idx,
max_tris_vtx0,
max_tris_vtx1))
result.extend([x for x in primitives if x.type != 'triangles'])
return result
class QuadStripper():
def get_opposite_quad_edge(self, a, b):
if a == 3 and b == 0:
return (2, 1)
if a == 0 and b == 3:
return (1, 2)
if a >= b:
return (
0 if a == 3 else a + 1,
3 if b == 0 else b - 1
)
return (
3 if a == 0 else a - 1,
0 if b == 3 else b + 1
)
def try_strip_in_direction(self, quads, quad_idx, vtxa, vtxb):
processed_tmp = [x.processed for x in quads]
processed_tmp[quad_idx] = True
quad = quads[quad_idx]
vtxa, vtxb = self.get_opposite_quad_edge(vtxa, vtxb)
quad_count = 1
while True:
i = -1
while i < 4:
i += 1
if i >= 4:
break
if quad.next_candidates[i] == -1:
continue
candidate = quads[quad.next_candidates[i]]
if processed_tmp[quad.next_candidates[i]]:
continue
if not quad.is_suitable_qstrip_candidate_edge(candidate,
vtxa,
vtxb):
continue
pos_a = quad.positions[vtxa]
vtxa = 0
while vtxa < 4:
if candidate.positions[vtxa] == pos_a:
break
vtxa += 1
pos_b = quad.positions[vtxb]
vtxb = 0
while vtxb < 4:
if candidate.positions[vtxb] == pos_b:
break
vtxb += 1
if vtxa != 4 and vtxb != 4:
vtxa, vtxb = self.get_opposite_quad_edge(vtxa, vtxb)
processed_tmp[quad.next_candidates[i]] = True
quad_count += 1
quad = candidate
break
if i == 4 or quad_count > 1706:
break
return quad_count
def make_qstrip_primitive(self, quads, quad_idx, vtxa, vtxb):
result = Primitive()
result.type = 'quad_strip'
quad = quads[quad_idx]
quad.processed = True
result.material_index = quad.material_index
result.add_vtx(quad, vtxa)
result.add_vtx(quad, vtxb)
vtxa, vtxb = self.get_opposite_quad_edge(vtxa, vtxb)
result.add_vtx(quad, vtxa)
result.add_vtx(quad, vtxb)
quad_count = 1
while True:
i = -1
while i < 4:
i += 1
if i >= 4:
break
if quad.next_candidates[i] == -1:
continue
candidate = quads[quad.next_candidates[i]]
if candidate.processed:
continue
if not quad.is_suitable_qstrip_candidate_edge(candidate,
vtxa,
vtxb):
continue
pos_a = quad.positions[vtxa]
vtxa = 0
while vtxa < 4:
if candidate.positions[vtxa] == pos_a:
break
vtxa += 1
pos_b = quad.positions[vtxb]
vtxb = 0
while vtxb < 4:
if candidate.positions[vtxb] == pos_b:
break
vtxb += 1
if vtxa != 4 and vtxb != 4:
vtxa, vtxb = self.get_opposite_quad_edge(vtxa, vtxb)
result.add_vtx(candidate, vtxa)
result.add_vtx(candidate, vtxb)
candidate.processed = True
quad_count += 1
quad = candidate
break
if i == 4 or quad_count >= 1706:
break
return result
def process(self, primitives):
result = []
quads = [x for x in primitives if x.type == 'quads']
for quad in quads:
quad.next_candidate_count = 0
quad.next_candidates = [-1] * 4
for i, candidate in enumerate(quads):
if not quad.is_suitable_qstrip_candidate(candidate):
continue
quad.next_candidates[quad.next_candidate_count] = i
quad.next_candidate_count += 1
if quad.next_candidate_count >= 4:
break
while True:
count = 0
for quad in quads:
if quad.processed:
continue
count += 1
if quad.next_candidate_count > 0:
cand_count = len([x for x in quad.next_candidates
if x != -1 and not quads[x].processed])
quad.next_candidate_count = cand_count
if count == 0:
break
min_cand_count_idx = -1
min_cand_count = sys.maxsize
for i, quad in enumerate(quads):
if quad.processed:
continue
if quad.next_candidate_count < min_cand_count:
min_cand_count = quad.next_candidate_count
min_cand_count_idx = i
if min_cand_count <= 1:
break
max_quads = 0
max_quads_vtx0 = -1
max_quads_vtx1 = -1
for i in range(4):
vtx0 = i
vtx1 = 0 if i == 3 else i + 1
quad_count = self.try_strip_in_direction(
quads,
min_cand_count_idx,
vtx0,
vtx1)
if quad_count > max_quads:
max_quads = quad_count
max_quads_vtx0 = vtx0
max_quads_vtx1 = vtx1
if max_quads <= 1:
quad = quads[min_cand_count_idx]
quad.processed = True
result.append(quad)
else:
result.append(self.make_qstrip_primitive(quads,
min_cand_count_idx,
max_quads_vtx0,
max_quads_vtx1))
result.extend([x for x in primitives if x.type != 'quads'])
return result
class Primitive():
"""
Raw representation of blender data into a primitive used
for stripping.
"""
def __init__(self, obj=None, polygon=None):
if obj is None and polygon is None:
self.type = 'illegal'
self.positions = []
self.normals = []
self.colors = []
self.texcoords = []
self.groups = []
self.processed = False
self.next_candidate_count = 0
# An array of indexes.
self.next_candidates = []
self.material_index = -1
self.vertex_count = 0
return
self.type = 'illegal'
self.positions = []
self.normals = []
self.colors = []
self.texcoords = []
# The group this vertex belongs to.
# This is not important for stripping.
self.groups = []
self.processed = False
self.next_candidate_count = 0
# An array of indexes.
self.next_candidates = []
self.material_index = get_global_mat_index(
obj, polygon.material_index)
vertices = [v.co for v in obj.data.vertices.values()]
if len(polygon.loop_indices) == 3:
self.type = 'triangles'
self.vertex_count = 3
elif len(polygon.loop_indices) == 4:
self.type = 'quads'
self.vertex_count = 4
use_colors = False
if len(obj.data.vertex_colors) > 0:
use_colors = True
for idx in polygon.loop_indices:
# Get vertex and convert it to VecFx32.
vertex_index = obj.data.loops[idx].vertex_index
vecfx32 = VecFx32().from_floats(vertices[vertex_index])
# Store position.
self.positions.append(vecfx32)
# Store group.
groups = obj.data.vertices[vertex_index].groups
if groups:
self.groups.append(groups[0].group)
else:
self.groups.append(-1)
# Color
if use_colors:
# Use special function to get color because the vertex colors
# may not align with the vertex loops.
color = get_color_from_obj(obj, idx)
r = int(round(color[0] * 31))
g = int(round(color[1] * 31))
b = int(round(color[2] * 31))
self.colors.append((r, g, b))
else:
self.colors.append((0, 0, 0))
# Normal
normal = obj.data.loops[idx].normal
self.normals.append(vector_to_vecfx10(normal.normalized()))
# Texture coordinates
if obj.data.uv_layers.active is not None:
if len(obj.data.uv_layers.active.data) <= idx:
logger.log('Object uv layer not aligned, add zero coord:')
logger.log(f'UV layer: {obj.data.uv_layers.active.name}')
self.texcoords.append(VecFx32([0, 0, 0]))
else:
uv = obj.data.uv_layers.active.data[idx].uv
self.texcoords.append(
VecFx32().from_vector(Vector([uv[0], uv[1], 0])))
else:
self.texcoords.append(VecFx32([0, 0, 0]))
def add_vtx(self, src, idx):
self.vertex_count += 1
self.positions.append(src.positions[idx])
self.colors.append(src.colors[idx])
self.normals.append(src.normals[idx])
self.texcoords.append(src.texcoords[idx])
self.groups.append(src.groups[idx])
def is_extra_data_equal(self, a, other, b):
return (
self.colors[a] == other.colors[b]
and self.material_index == other.material_index
and self.normals[a] == other.normals[b]
and self.texcoords[a] == other.texcoords[b]
)
def is_suitable_tstrip_candidate(self, candidate):
equal_count = 0
first_i = 0
first_j = 0
for i in range(3):
for j in range(3):
if (self.positions[i] != candidate.positions[j]
or not self.is_extra_data_equal(i, candidate, j)):
continue
if equal_count == 0:
first_i = i
first_j = j
elif equal_count == 1:
if first_i == 0 and i == 2:
return first_j < j or (first_j == 2 and j == 0)
return first_j > j or (first_j == 0 and j == 2)
equal_count += 1
return False
def is_suitable_tstrip_candidate_edge(self, candidate, a, b):
equal_count = 0
for i in range(3):
if (self.positions[a] == candidate.positions[i]
and self.is_extra_data_equal(a, candidate, i)):
equal_count += 1
if (self.positions[b] == candidate.positions[i]
and self.is_extra_data_equal(b, candidate, i)):
equal_count += 1
return equal_count == 2
def is_suitable_qstrip_candidate(self, candidate):
equal_count = 0
first_i = 0
first_j = 0
for i in range(4):
for j in range(4):
if (self.positions[i] != candidate.positions[j]
or not self.is_extra_data_equal(i, candidate, j)):
continue
if equal_count == 0:
first_i = i
first_j = j
elif equal_count == 1:
if first_i == 0 and i == 3:
return first_j < j or (first_j == 3 and j == 0)
return first_j > j or (first_j == 0 and j == 3)
equal_count += 1
return False
def is_suitable_qstrip_candidate_edge(self, candidate, a, b):
equal_count = 0
for i in range(4):
if (self.positions[a] == candidate.positions[i]
and self.is_extra_data_equal(a, candidate, i)):
equal_count += 1
if (self.positions[b] == candidate.positions[i]
and self.is_extra_data_equal(b, candidate, i)):
equal_count += 1
return equal_count == 2