It is small library to emulate a virtual joystick for touchscreen. For details, see "Let’s Make a 3D Game: Virtual Joystick" post on "learningthreejs blog".
- examples/basic.html [view source] : It shows a basic usage of the library.
- examples/dual.html [view source] : It shows how to have multiple virtual joystick on the same page
- examples/stationarybase.html [view source] : It shows how to have a stationary base. by @erichlof
- examples/LimitStickTravelDemo.html [view source] : It shows how to limit the distance that the stick can travel from its base. by @erichlof
- examples/LimitStickTravelDemoStationaryBase.html [view source] : Limited Stick (same as above), but with Stationary Base. by @erichlof
You can install it manually. Just do
<script src='virtualjoystick.js'></script>
You can install with bower.
bower install virtualjoystick.js
then you add that in your html
<script src="bower_components/virtualjoystick.js/virtualjoystick.js"></script>
opts.container
is the dom element on which we display joystickopts.stickElement
is the dom element which is display for the stick of the joystick.opts.baseElement
is the dom element which is display for its base.- Both elements are optional with sensible default
- you may set
opts.mouseSupport
to true during debug. - you may set
opts.stationaryBase
to true for a permanent Stationary joystick base. - if you do use a stationary base, you must also set
opts.baseX
to the desired X-coordinate on the webpage andopts.baseY
to the desired Y-coordinate. The joystick base will now be fixed at this location. - you may set
opts.limitStickTravel
to true in order to limit the distance that the stick can travel from its base. This will create an invisible circle barrier that the stick cannot leave. - if you do use
opts.limitStickTravel
, you can also setopts.stickRadius
to the desired radius (in pixels). The stick will now be confined to stickRadius. If you do not setopts.stickRadius
, it will default to 100 pixels radius.