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essentials.py
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essentials.py
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# minqlx - A Quake Live server administrator bot.
# Copyright (C) 2015 Mino <mino@minomino.org>
# This file is part of minqlx.
# minqlx is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# minqlx is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with minqlx. If not, see <http://www.gnu.org/licenses/>.
#Some essential functions.
import minqlx
import minqlx.database
import datetime
import itertools
import time
import re
import os
from random import randint
from collections import deque
DATETIME_FORMAT = "%Y-%m-%d %H:%M:%S"
TIME_FORMAT = "%H:%M:%S"
class essentials(minqlx.Plugin):
database = minqlx.database.Redis
def __init__(self):
super().__init__()
self.add_hook("player_connect", self.handle_player_connect)
self.add_hook("player_disconnect", self.handle_player_disconnect)
self.add_hook("vote_called", self.handle_vote_called)
self.add_hook("command", self.handle_command, priority=minqlx.PRI_LOW)
self.add_command("id", self.cmd_id, 1, usage="[part_of_name] ...")
self.add_command("players", self.cmd_players, 1)
self.add_command(("disconnects", "dcs"), self.cmd_disconnects, 1)
self.add_command(("commands", "cmds"), self.cmd_commands, 2)
self.add_command("shuffle", self.cmd_shuffle, 1)
self.add_command(("pause", "timeout"), self.cmd_pause, 1)
self.add_command(("unpause", "timein"), self.cmd_unpause, 1)
self.add_command("slap", self.cmd_slap, 2, usage="<id> [damage]")
self.add_command("slay", self.cmd_slay, 2, usage="<id>")
self.add_command("sounds", self.cmd_enable_sounds, usage="<0/1>", client_cmd_perm=0)
self.add_command("sound", self.cmd_sound, 1, usage="<path>")
self.add_command("music", self.cmd_music, 1, usage="<path>")
self.add_command("stopsound", self.cmd_stopsound, 1)
self.add_command("stopmusic", self.cmd_stopmusic, 1)
self.add_command("kick", self.cmd_kick, 2, usage="<id>")
self.add_command(("kickban", "tempban"), self.cmd_kickban, 2, usage="<id>")
self.add_command("yes", self.cmd_yes, 2)
self.add_command("no", self.cmd_no, 2)
self.add_command("random", self.cmd_random, 1, usage="<limit>")
self.add_command("cointoss", self.cmd_cointoss, 1)
self.add_command("switch", self.cmd_switch, 1, usage="<id> <id>")
self.add_command("red", self.cmd_red, 1, usage="<id>")
self.add_command("blue", self.cmd_blue, 1, usage="<id>")
self.add_command(("spectate", "spec", "spectator"), self.cmd_spectate, 1, usage="<id>")
self.add_command("free", self.cmd_free, 1, usage="<id>")
self.add_command("addmod", self.cmd_addmod, 5, usage="<id>")
self.add_command("addadmin", self.cmd_addadmin, 5, usage="<id>")
self.add_command("demote", self.cmd_demote, 5, usage="<id>")
self.add_command("mute", self.cmd_mute, 1, usage="<id>")
self.add_command("unmute", self.cmd_unmute, 1, usage="<id>")
self.add_command("lock", self.cmd_lock, 1, usage="[team]")
self.add_command("unlock", self.cmd_unlock, 1, usage="[team]")
self.add_command("allready", self.cmd_allready, 2)
self.add_command("abort", self.cmd_abort, 2)
self.add_command(("map", "changemap"), self.cmd_map, 2, usage="<mapname> [factory]")
self.add_command(("help", "about", "version"), self.cmd_help)
self.add_command("db", self.cmd_db, 5, usage="<key> [value]")
self.add_command("seen", self.cmd_seen, usage="<steam_id>")
self.add_command("time", self.cmd_time, usage="[timezone_offset]")
self.add_command(("teamsize", "ts"), self.cmd_teamsize, 2, usage="<size>")
self.add_command("rcon", self.cmd_rcon, 5)
self.add_command(("mappool", "maps", "maplist"), self.cmd_mappool, client_cmd_perm=0)
# Cvars.
self.set_cvar_once("qlx_votepass", "1")
self.set_cvar_limit_once("qlx_votepassThreshold", "0.33", "0", "1")
self.set_cvar_once("qlx_teamsizeMinimum", "1")
self.set_cvar_once("qlx_teamsizeMaximum", "8")
self.set_cvar_once("qlx_enforceMappool", "0")
# Vote counter. We use this to avoid automatically passing votes we shouldn't.
self.vote_count = itertools.count()
self.last_vote = 0
# A short history of recently executed commands.
self.recent_cmds = deque(maxlen=11)
# A short history of recently disconnected players.
self.recent_dcs = deque(maxlen=10)
# Map voting stuff. fs_homepath takes precedence.
self.mappool = None
mphome = os.path.join(self.get_cvar("fs_homepath", str),
"baseq3", self.get_cvar("sv_mappoolfile"))
if os.path.isfile(mphome):
self.mappool = self.parse_mappool(mphome)
else:
mpbase = os.path.join(self.get_cvar("fs_basepath", str),
"baseq3", self.get_cvar("sv_mappoolfile"))
if os.path.isfile(mpbase):
self.mappool = self.parse_mappool(mpbase)
def handle_player_connect(self, player):
self.update_player(player)
def handle_player_disconnect(self, player, reason):
self.recent_dcs.appendleft((player, time.time()))
self.update_seen_player(player)
def handle_vote_called(self, caller, vote, args):
# Enforce teamsizes.
if vote.lower() == "teamsize":
try:
args = int(args)
except ValueError:
return
if args > self.get_cvar("qlx_teamsizeMaximum", int):
caller.tell("The team size is larger than what the server allows.")
return minqlx.RET_STOP_ALL
elif args < self.get_cvar("qlx_teamsizeMinimum", int):
caller.tell("The team size is smaller than what the server allows.")
return minqlx.RET_STOP_ALL
# Enforce map pool.
if vote.lower() == "map" and self.mappool and self.get_cvar("qlx_enforceMappool", bool):
split_args = args.split()
if len(split_args) == 0:
caller.tell("Available maps and factories:")
self.tell_mappool(caller, indent=2)
return minqlx.RET_STOP_ALL
map_name = split_args[0].lower()
factory = split_args[1] if len(split_args) > 1 else self.game.factory
if map_name in self.mappool:
if factory and factory not in self.mappool[map_name]:
caller.tell("This factory is not allowed on that map. Use {}mappool to see available options."
.format(self.get_cvar("qlx_commandPrefix")))
return minqlx.RET_STOP_ALL
else:
caller.tell("This map is not allowed. Use {}mappool to see available options."
.format(self.get_cvar("qlx_commandPrefix")))
return minqlx.RET_STOP_ALL
# Automatic vote passing.
if self.get_cvar("qlx_votepass", bool):
self.last_vote = next(self.vote_count)
self.force(self.get_cvar("qlx_votepassThreshold", float), self.last_vote)
def handle_command(self, caller, command, args):
self.recent_cmds.appendleft((caller, command, args))
def cmd_id(self, player, msg, channel):
"""What you'll usually call before a lot of the other commands.
You give it parts of people's names and it replies with a list
of players that matched it. It ignores colors.
Ex.: ``!id min cool`` would list all players with those two
tokens in their name. "Mino", "COOLLER" and "^5I A^2M MI^6NO"
would all be possible candidates.
You can always do /players in the console, but this can save you
some time if you're only looking for a player or two, especially
since it can be done from chat too.
"""
def list_alternatives(players, indent=2):
out = ""
for p in players:
out += " " * indent
out += "{}^6:^7 {}\n".format(p.id, p.name)
player.tell(out[:-1])
player_list = self.players()
if not player_list:
player.tell("There are no players connected at the moment.")
elif len(msg) == 1:
player.tell("All connected players:")
list_alternatives(player_list)
else:
players = []
for name in msg[1:]:
for p in self.find_player(name):
if p not in players:
players.append(p)
if players:
player.tell("A total of ^6{}^7 players matched:".format(len(players)))
list_alternatives(players)
else:
player.tell("Sorry, but no players matched your tokens.")
# We reply directly to the player, so no need to let the event pass.
return minqlx.RET_STOP_ALL
def cmd_players(self, player, msg, channel):
"""A command that mimics the output of the "players" console command."""
players = self.players()
if not len(players):
player.tell("There are no players connected at the moment.")
return minqlx.RET_STOP_ALL
res = "{:^} | {:^17} | {:^15} | {:^}\n".format("ID", "SteamID64", "IP Address", "Name")
for p in players:
res += "{:2} | {:17} | {:15} | {}\n".format(p.id, p.steam_id, p.ip, p)
player.tell(res)
return minqlx.RET_STOP_ALL
def cmd_disconnects(self, player, msg, channel):
if len(self.recent_dcs) == 0:
player.tell("No players have disconnected yet.")
else:
player.tell("The most recent ^6{}^7 player disconnects:".format(len(self.recent_dcs)))
for x in self.recent_dcs:
p, t = x
player.tell(" {} ({}): ^6{}^7 seconds ago".format(p.name, p.steam_id, round(time.time() - t)))
return minqlx.RET_STOP_ALL
def cmd_commands(self, player, msg, channel):
if len(self.recent_cmds) == 1:
player.tell("No commands have been recorded yet.")
else:
player.tell("The most recent ^6{}^7 commands executed:".format(len(self.recent_cmds) - 1))
for cmd in list(self.recent_cmds)[1:]:
player.tell(" {} executed: {}".format(cmd[0].name, cmd[2]))
return minqlx.RET_STOP_ALL
def cmd_shuffle(self, player, msg, channel):
"""Forces a shuffle instantly."""
self.shuffle()
def cmd_pause(self, player, msg, channel):
"""Pauses the game."""
self.pause()
def cmd_unpause(self, player, msg, channel):
"""Unpauses the game."""
self.unpause()
def cmd_slap(self, player, msg, channel):
"""Slaps a player with optional damage."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
player.tell("Invalid ID.")
return minqlx.RET_STOP_ALL
if len(msg) > 2:
try:
dmg = int(msg[2])
except ValueError:
player.tell("Invalid damage value.")
return minqlx.RET_STOP_ALL
else:
dmg = 0
self.slap(target_player, dmg)
return minqlx.RET_STOP_ALL
def cmd_slay(self, player, msg, channel):
"""Kills a player instantly."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
player.tell("Invalid ID.")
return minqlx.RET_STOP_ALL
self.slay(target_player)
return minqlx.RET_STOP_ALL
def cmd_enable_sounds(self, player, msg, channel):
flag = self.db.get_flag(player, "essentials:sounds_enabled", default=True)
self.db.set_flag(player, "essentials:sounds_enabled", not flag)
if flag:
player.tell("Sounds have been disabled. Use ^6{}sounds^7 to enable them again."
.format(self.get_cvar("qlx_commandPrefix")))
else:
player.tell("Sounds have been enabled. Use ^6{}sounds^7 to disable them again."
.format(self.get_cvar("qlx_commandPrefix")))
return minqlx.RET_STOP_ALL
def cmd_sound(self, player, msg, channel):
"""Plays a sound for the those who have it enabled."""
if len(msg) < 2:
return minqlx.RET_USAGE
if not self.db.get_flag(player, "essentials:sounds_enabled", default=True):
player.tell("Sounds are disabled. Use ^6{}sounds^7 to enable them again."
.format(self.get_cvar("qlx_commandPrefix")))
return minqlx.RET_STOP_ALL
# Play locally to validate.
if not self.play_sound(msg[1], player):
player.tell("Invalid sound.")
return minqlx.RET_STOP_ALL
# Play to all other players who haven't disabled sound
players = self.players()
players.remove(player)
for p in players:
if self.db.get_flag(p, "essentials:sounds_enabled", default=True):
self.play_sound(msg[1], p)
return minqlx.RET_STOP_ALL
def cmd_music(self, player, msg, channel):
"""Plays music, but only for those with music volume on and the sounds flag on."""
if len(msg) < 2:
return minqlx.RET_USAGE
if not self.db.get_flag(player, "essentials:sounds_enabled", default=True):
player.tell("Sounds are disabled. Use ^6{}sounds^7 to enable them again."
.format(self.get_cvar("qlx_commandPrefix")))
return minqlx.RET_STOP_ALL
# Play locally to validate.
if not self.play_music(msg[1], player):
player.tell("Invalid sound.")
return minqlx.RET_STOP_ALL
# Play to all other players who haven't disabled sounds.
players = self.players()
players.remove(player)
for p in players:
if self.db.get_flag(p, "essentials:sounds_enabled", default=True):
self.play_music(msg[1], p)
return minqlx.RET_STOP_ALL
def cmd_stopsound(self, player, msg, channel):
"""Stops all sounds playing. Useful if someone plays one of those really long ones."""
if not self.db.get_flag(player, "essentials:sounds_enabled", default=True):
player.tell("Sounds are disabled. Use ^6{}sounds^7 to enable them again."
.format(self.get_cvar("qlx_commandPrefix")))
return minqlx.RET_STOP_ALL
self.stop_sound()
def cmd_stopmusic(self, player, msg, channel):
"""Stops any music playing."""
if not self.db.get_flag(player, "essentials:sounds_enabled", default=True):
player.tell("Sounds are disabled. Use ^6{}sounds^7 to enable them again."
.format(self.get_cvar("qlx_commandPrefix")))
return minqlx.RET_STOP_ALL
self.stop_music()
def cmd_kick(self, player, msg, channel):
"""Kicks a player. A reason can also be provided."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
if len(msg) > 2:
target_player.kick(" ".join(msg[2:]))
else:
target_player.kick()
def cmd_kickban(self, player, msg, channel):
"""Kicks a player and prevent the player from joining for the remainder of the map."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.tempban()
def cmd_yes(self, player, msg, channel):
"""Passes the current vote."""
if self.is_vote_active():
self.force_vote(True)
else:
channel.reply("There is no active vote!")
def cmd_no(self, player, msg, channel):
"""Vetoes the current vote."""
if self.is_vote_active():
self.force_vote(False)
else:
channel.reply("There is no active vote!")
def cmd_random(self, player, msg, channel):
"""Presents a random number in chat."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
n = randint(1,int(msg[1]))
except ValueError:
player.tell("Invalid upper limit. Use a positive integer.")
return minqlx.RET_STOP_ALL
channel.reply("^3Random number is: ^5{}".format(n))
def cmd_cointoss(self, player, msg, channel):
"""Tosses a coin, and returns HEADS or TAILS in chat."""
n = randint(0,1)
channel.reply("^3The coin is: ^5{}".format("HEADS" if n else "TAILS"))
def cmd_switch(self, player, msg, channel):
"""Switches the teams of the two players."""
if len(msg) < 3:
return minqlx.RET_USAGE
try:
i1 = int(msg[1])
player1 = self.player(i1)
if not (0 <= i1 < 64) or not player1:
raise ValueError
except ValueError:
channel.reply("The first ID is invalid.")
return
try:
i2 = int(msg[2])
player2 = self.player(i2)
if not (0 <= i2 < 64) or not player2:
raise ValueError
except ValueError:
channel.reply("The second ID is invalid.")
return
self.switch(player1, player2)
def cmd_red(self, player, msg, channel):
"""Moves a player to the red team."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.put("red")
def cmd_blue(self, player, msg, channel):
"""Moves a player to the blue team."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.put("blue")
def cmd_spectate(self, player, msg, channel):
"""Moves a player to the spectator team."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.put("spectator")
def cmd_free(self, player, msg, channel):
"""Moves a player to the free team."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.put("free")
def cmd_addmod(self, player, msg, channel):
"""Give a player mod status."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.addmod()
def cmd_addadmin(self, player, msg, channel):
"""Give a player admin status."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.addadmin()
def cmd_demote(self, player, msg, channel):
"""Remove admin status from someone."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.demote()
def cmd_mute(self, player, msg, channel):
"""Mute a player."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
if target_player == player:
channel.reply("I refuse.")
else:
target_player.mute()
def cmd_unmute(self, player, msg, channel):
"""Mute a player."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
i = int(msg[1])
target_player = self.player(i)
if not (0 <= i < 64) or not target_player:
raise ValueError
except ValueError:
channel.reply("Invalid ID.")
return
target_player.unmute()
def cmd_lock(self, player, msg, channel):
"""Lock a team."""
if len(msg) > 1:
if msg[1][0].lower() == "s":
self.lock("spectator")
elif msg[1][0].lower() == "r":
self.lock("red")
elif msg[1][0].lower() == "b":
self.lock("blue")
else:
player.tell("Invalid team.")
return minqlx.RET_STOP_ALL
else:
self.lock()
def cmd_unlock(self, player, msg, channel):
"""Unlock a team."""
if len(msg) > 1:
if msg[1][0].lower() == "s":
self.unlock("spectator")
elif msg[1][0].lower() == "r":
self.unlock("red")
elif msg[1][0].lower() == "b":
self.unlock("blue")
else:
player.tell("Invalid team.")
return minqlx.RET_STOP_ALL
else:
self.unlock()
def cmd_allready(self, player, msg, channel):
"""Forces all players to ready up."""
if self.game.state == "warmup":
self.allready()
else:
channel.reply("But the game's already in progress, you silly goose!")
def cmd_abort(self, player, msg, channel):
"""Forces a game in progress to go back to warmup."""
if self.game.state != "warmup":
self.abort()
else:
channel.reply("But the game isn't even on, you doofus!")
def cmd_map(self, player, msg, channel):
"""Changes the map."""
if len(msg) < 2:
return minqlx.RET_USAGE
# TODO: Give feedback on !map.
self.change_map(msg[1], msg[2] if len(msg) > 2 else None)
def cmd_help(self, player, msg, channel):
# TODO: Perhaps print some essential commands in !help
player.tell("minqlx: ^6{}^7 - Plugins: ^6{}".format(minqlx.__version__, minqlx.__plugins_version__))
player.tell("See ^github.com/MinoMino/minqlx^7 for more info about the mod and its commands.")
return minqlx.RET_STOP_ALL
def cmd_db(self, player, msg, channel):
"""Prints the value of a key in the database."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
if msg[1] not in self.db:
channel.reply("The key is not present in the database.")
else:
t = self.db.type(msg[1])
if t == "string":
out = self.db[msg[1]]
elif t == "list":
out = str(self.db.lrange(msg[1], 0, -1))
elif t == "set":
out = str(self.db.smembers(msg[1]))
elif t == "zset":
out = str(self.db.zrange(msg[1], 0, -1, withscores=True))
else:
out = str(self.db.hgetall(msg[1]))
channel.reply(out)
except Exception as e:
channel.reply("^1{}^7: {}".format(e.__class__.__name__, e))
raise
def cmd_seen(self, player, msg, channel):
"""Responds with the last time a player was seen on the server."""
if len(msg) < 2:
return minqlx.RET_USAGE
# TODO: Save a couple of nicknames in DB and have !seen work with nicks too?
try:
steam_id = int(msg[1])
if steam_id < 64:
channel.reply("Invalid SteamID64.")
return
except ValueError:
channel.reply("Unintelligible SteamID64.")
return
p = self.player(steam_id)
if p:
channel.reply("That would be {}^7, who is currently on this very server!".format(p))
return
key = "minqlx:players:{}:last_seen".format(steam_id)
name = "that player" if steam_id != minqlx.owner() else "my ^6master^7"
if key in self.db:
then = datetime.datetime.strptime(self.db[key], DATETIME_FORMAT)
td = datetime.datetime.now() - then
r = re.match(r'((?P<d>.*) days*, )?(?P<h>..?):(?P<m>..?):.+', str(td))
if r.group("d"):
channel.reply("^7I saw {} ^6{}^7 day(s), ^6{}^7 hour(s) and ^6{}^7 minute(s) ago."
.format(name, r.group("d"), r.group("h"), r.group("m")))
else:
channel.reply("^7I saw {} ^6{}^7 hour(s) and ^6{}^7 minute(s) ago."
.format(name, r.group("h"), r.group("m")))
else:
channel.reply("^7I have never seen {} before.".format(name))
def cmd_time(self, player, msg, channel):
"""Responds with the current time."""
tz_offset = time.timezone if (time.localtime().tm_isdst == 0) else time.altzone
tz_offset = tz_offset // 60 // 60 * -1
if len(msg) > 1:
try:
tz_offset = int(msg[1])
except ValueError:
channel.reply("Unintelligible time zone offset.")
return
tz = datetime.timezone(offset=datetime.timedelta(hours=tz_offset))
now = datetime.datetime.now(tz)
if tz_offset > 0:
channel.reply("The current time is: ^6{} UTC+{}"
.format(now.strftime(TIME_FORMAT), tz_offset))
elif tz_offset < 0:
channel.reply("The current time is: ^6{} UTC{}"
.format(now.strftime(TIME_FORMAT), tz_offset))
else:
channel.reply("The current time is: ^6{} UTC"
.format(now.strftime(TIME_FORMAT)))
def cmd_teamsize(self, player, msg, channel):
"""Calls a teamsize vote and passes it immediately."""
if len(msg) < 2:
return minqlx.RET_USAGE
try:
n = int(msg[1])
except ValueError:
channel.reply("^7Unintelligible size.")
return
self.game.teamsize = n
self.msg("The teamsize has been set to ^6{}^7 by {}.".format(n, player))
return minqlx.RET_STOP_ALL
def cmd_rcon(self, player, msg, channel):
"""Sends an rcon command to the server."""
if len(msg) < 2:
return minqlx.RET_USAGE
with minqlx.redirect_print(channel):
minqlx.console_command(" ".join(msg[1:]))
def cmd_mappool(self, player, msg, channel):
if not self.mappool or not self.get_cvar("qlx_enforceMappool", bool):
player.tell("No map pool is being enforced. You are free to vote any map.")
else:
self.tell_mappool(player)
return minqlx.RET_STOP_ALL
# ====================================================================
# HELPERS
# ====================================================================
def update_player(self, player):
"""Updates the list of recent names and IPs used by the player,
and adds entries to the player list and IP entries.
"""
base_key = "minqlx:players:" + str(player.steam_id)
db = self.db.pipeline()
# Add to IP set and make IP entry.
if player.ip:
db.sadd("minqlx:ips", player.ip)
db.sadd("minqlx:ips:" + player.ip, player.steam_id)
db.sadd(base_key + ":ips", player.ip)
# Make or update player entry.
if base_key not in self.db:
db.lpush(base_key, player.name)
db.sadd("minqlx:players", player.steam_id)
else:
names = [self.clean_text(n) for n in self.db.lrange(base_key, 0, -1)]
if player.clean_name not in names:
db.lpush(base_key, player.name)
db.ltrim(base_key, 0, 19)
db.execute()
def update_seen_player(self, player):
key = "minqlx:players:" + str(player.steam_id) + ":last_seen"
self.db[key] = datetime.datetime.now().strftime(DATETIME_FORMAT)
@minqlx.delay(29)
def force(self, require, vote_id):
if self.last_vote != vote_id:
# This is not the vote we should be resolving.
return
votes = self.current_vote_count()
if self.is_vote_active() and votes and votes[0] > votes[1]:
if require:
teams = self.teams()
players = teams["red"] + teams["blue"] + teams["free"]
if sum(votes)/len(players) < require:
return
minqlx.force_vote(True)
def parse_mappool(self, path):
"""Read and parse the map pool file into a dictionary.
Structure as follows:
{'campgrounds': ['ca', 'ffa'], 'overkill': ['ca']}
"""
mappool = {}
try:
with open(path, "r") as f:
lines = f.readlines()
except:
minqlx.log_exception()
return None
for line in lines:
li = line.lstrip()
# Ignore commented lines.
if not li.startswith("#") and "|" in li:
key, value = line.split('|', 1)
# Maps are case-insensitive, but not factories.
key = key.lower()
if key in mappool:
mappool[key].append(value.strip())
else:
mappool[key] = [value.strip()]
return mappool
def tell_mappool(self, player, indent=0):
out = ""
for m in sorted(self.mappool.items(), key=lambda x: x[0]):
out += ("{0}{1:25} Factories: {2}\n"
.format(" " * indent, m[0], ", ".join(val for val in m[1])))
player.tell(out.rstrip("\n"))