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names.py
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names.py
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# minqlx - Extends Quake Live's dedicated server with extra functionality and scripting.
# Copyright (C) 2015 Mino <mino@minomino.org>
# This file is part of minqlx.
# minqlx is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# minqlx is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with minqlx. If not, see <http://www.gnu.org/licenses/>.
import minqlx
import re
_re_remove_excessive_colors = re.compile(r"(?:\^.)+(\^.)")
_name_key = "minqlx:players:{}:colored_name"
class names(minqlx.Plugin):
def __init__(self):
self.add_hook("player_connect", self.handle_player_connect)
self.add_hook("player_loaded", self.handle_player_loaded)
self.add_hook("player_disconnect", self.handle_player_disconnect)
self.add_hook("userinfo", self.handle_userinfo)
self.add_command(("name", "setname"), self.cmd_name, usage="<name>", client_cmd_perm=0)
self.set_cvar_once("qlx_enforceSteamName", "1")
self.steam_names = {}
self.name_set = False
def handle_player_connect(self, player):
self.steam_names[player.steam_id] = player.clean_name
def handle_player_loaded(self, player):
name_key = _name_key.format(player.steam_id)
if name_key in self.db:
db_name = self.db[name_key]
if not self.get_cvar("qlx_enforceSteamName", bool) or self.clean_text(db_name).lower() == player.clean_name.lower():
self.name_set = True
player.name = db_name
def handle_player_disconnect(self, player, reason):
if player.steam_id in self.steam_names:
del self.steam_names[player.steam_id]
def handle_userinfo(self, player, changed):
# Make sure we're not doing anything if our script set the name.
if self.name_set:
self.name_set = False
return
if "name" in changed:
name_key = _name_key.format(player.steam_id)
if name_key not in self.db:
self.steam_names[player.steam_id] = self.clean_text(changed["name"])
elif self.steam_names[player.steam_id] == self.clean_text(changed["name"]):
changed["name"] = self.db[name_key]
return changed
else:
del self.db[name_key]
player.tell("Your registered name has been reset.")
def cmd_name(self, player, msg, channel):
name_key = _name_key.format(player.steam_id)
if len(msg) < 2:
if name_key not in self.db:
return minqlx.RET_USAGE
else:
del self.db[name_key]
player.tell("Your registered name has been removed.")
return minqlx.RET_STOP_ALL
name = self.clean_excessive_colors(" ".join(msg[1:]))
if len(name.encode()) > 36:
player.tell("The name is too long. Consider using fewer colors or a shorter name.")
return minqlx.RET_STOP_ALL
elif self.clean_text(name).lower() != player.clean_name.lower() and self.get_cvar("qlx_enforceSteamName", bool):
player.tell("The new name must match your current Steam name.")
return minqlx.RET_STOP_ALL
elif "\\" in name:
player.tell("The character '^6\\^7' cannot be used. Sorry for the inconvenience.")
return minqlx.RET_STOP_ALL
elif not self.clean_text(name).strip():
player.tell("Blank names cannot be used. Sorry for the inconvenience.")
return minqlx.RET_STOP_ALL
self.name_set = True
name = "^7" + name
player.name = name
self.db[name_key] = name
player.tell("The name has been registered. To make me forget about it, a simple ^6{}name^7 will do it."
.format(self.get_cvar("qlx_commandPrefix")))
return minqlx.RET_STOP_ALL
def clean_excessive_colors(self, name):
"""Removes excessive colors and only keeps the ones that matter."""
def sub_func(match):
return match.group(1)
return _re_remove_excessive_colors.sub(sub_func, name)