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MLClientModelManager.h
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// Copyright (c) 2019 Foundry.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//*************************************************************************
#ifndef MLClientModelManager_H
#define MLClientModelManager_H
#include <string>
#include <vector>
#include "message.pb.h"
//! Class to parse and store knobs for a given model.
class MLClientModelManager
{
public:
explicit MLClientModelManager();
~MLClientModelManager();
// Getters of the class
int getNumOfFloats() const;
int getNumOfInts() const;
int getNumOfBools() const;
int getNumOfStrings() const;
int getNumOfButtons() const;
std::string getDynamicBoolName(int idx);
std::string getDynamicFloatName(int idx);
std::string getDynamicIntName(int idx);
std::string getDynamicStringName(int idx);
std::string getDynamicButtonName(int idx);
float* getDynamicFloatValue(int idx);
int* getDynamicIntValue(int idx);
bool* getDynamicBoolValue(int idx);
std::string* getDynamicStringValue(int idx);
bool* getDynamicButtonValue(int idx);
void setDynamicButtonValue(int idx, int value);
void clear();
//! Parse the model options from the ML server.
void parseOptions(const mlserver::Model& m);
//! Update any current options from any changes to the ML server.
void updateOptions(mlserver::Model& m);
private:
std::vector<int> _dynamicBoolValues;
std::vector<int> _dynamicIntValues;
std::vector<float> _dynamicFloatValues;
std::vector<std::string> _dynamicStringValues;
std::vector<int> _dynamicButtonValues;
std::vector<std::string> _dynamicBoolNames;
std::vector<std::string> _dynamicIntNames;
std::vector<std::string> _dynamicFloatNames;
std::vector<std::string> _dynamicStringNames;
std::vector<std::string> _dynamicButtonNames;
};
#endif