- Thanks to OpenXR Working Group and all those who contributed to the standard
- Thanks my employers at High Fidelity for supporting the Open Source community and my efforts therein
- Special thanks to Ryan Pavlik for getting the ball rolling on the C++ bindings
- Everyone who worked hard to create and grow the XR ecosystem
- Everyone who I've forgotten to thank
Please note that (some) models and textures use separate licenses. Please comply to these when redistributing or using them in your own projects :
- OpenXR and the OpenXR logo are trademarks of the Khronos Group Inc.