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TODO_LIST
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TODO_LIST
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From 01 June 2009:
Parsing Bugs:
- Not saving data in the end of audio files
+ KH: reports doesn't occur if audio file is local to machine
- Button clicks not registering (GUI)
- Auto-end to parses
+ perhaps set a final value at 1 less than total bytes?
- Add a save button that pauses the audio saves the data,
then restarts the audio.
Coding Bugs:
- Data Lost after manually editing the text file
- Put a version number, or create a backup file for each text file.
- Replay should do this: | # | -
<-----x
- Variable speed (1 fast - 1 slow)
- Volume default at 5
- Have stream check GUI when resuming or replaying an audio file
+ currently resets to stream defaults
- Remove Tool Tips
From Whiteboard notes:
From 17 March 2009:
1 - Bug where codes lost, may be related to using currentUtterance in coding.
2 - killLastUtterance() feature requested
3 - "No Code" button
4 - Replay more on short utterances (less than a second)
- Bug where resume fails if last utterance not closed with an end parse call
- Edit template
+ CD track controls
+ Replay Button
+ parserTemplate -> back 10 secs
+ codingTemplate -> back 1 utterance
- Save progress to file button
+ dialog to save on close?
+ make it harder to not write out to file
+ create more opportunities to write to file (pause, or other method call, etc.)
- Global Slider Listeners and Handlers
From 9/3/2008:
- Update Misc Utterance display functions
+ update handled in thread with invokeLater()
+ would this also have the time display code for the player?
- New code button handlers and listeners
- Other Misc code button handlers
- Fraction timecode into smaller units
- Invoke listeners in a thread?
- Build Edit template
+ with CD-type track controls to skip through utterances
- Build the Global ratings template
+ with snap-to-tick sliders (1, 5, default 3)
- Save progress to file button to back up progress while working
+ perhaps save to a temp buffer file, or
+ change change I/O implementation to handle this
August 26, 2008:
pokeTimer() ->
setTimeDisplay()
-> update the player's time display
-> updateMiscDisplay()
-> if( time == nextUtteranceStart ){
changeUtternace();
}
- Save endtime on end of file or close
+ dialog to remind to save before closing
- Invoke Listeners in separate threads?
- Have each template have its own player contro0ls?
- Replay Button -
+ go back through queue and reset template and player to that point
+does this erase what's in the queue?
- Edit or Review utterance feature
+ review buttons for editing and skipping through utterances
+ skip to the next utterance like a CD track button
- How to split timecode into smaller than one second chunks
on logical sound boundaries?
+ 1/4 seconds?
+ 1/10 seconds?
+ test these for accurate tracking
+ update TimeCode class and calls to handle this