This is the primitive layer rendered by CPUGridLayer after aggregation. Unlike the CPUGridLayer, it renders one column for each data object.
The GridCellLayer can render a grid-based heatmap.
It is a variation of the ColumnLayer.
It takes the constant width / height of all cells and top-left coordinate of
each cell. The grid cells can be given a height using the getElevation
accessor.
import DeckGL from '@deck.gl/react';
import {GridCellLayer} from '@deck.gl/layers';
const App = ({data, viewport}) => {
/**
* Data format:
* [
* {centroid: [-122.4, 37.7], value: 100},
* ...
* ]
*/
const layer = new GridCellLayer({
id: 'grid-cell-layer',
data,
pickable: true,
extruded: true,
cellSize: 200,
elevationScale: 5000,
getPosition: d => d.centroid,
getFillColor: d => [48, 128, d.value * 255, 255],
getElevation: d => d.value,
onHover: ({object, x, y}) => {
const tooltip = `height: ${object.value * 5000}m`;
/* Update tooltip
http://deck.gl/#/documentation/developer-guide/adding-interactivity?section=example-display-a-tooltip-for-hovered-object
*/
}
});
return (<DeckGL {...viewport} layers={[layer]} />);
};
To install the dependencies from NPM:
npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers
import {GridCellLayer} from '@deck.gl/layers';
new GridCellLayer({});
To use pre-bundled scripts:
<script src="https://unpkg.com/deck.gl@^7.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^7.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^7.0.0/dist.min.js"></script>
new deck.GridCellLayer({});
Inherits from all Base Layer properties.
- Default:
1000
Size of each grid cell in meters
- Default:
1
Cell size scale factor. The size of cell is calculated by
cellSize * coverage
.
- Default:
1
Elevation multiplier. The elevation of cell is calculated by
elevationScale * getElevation(d)
. elevationScale
is a handy property
to scale all cell elevations without updating the data.
- Default:
true
Whether to enable grid elevation. If set to false, all grid will be flat.
- Default:
new PhongMaterial()
This is an object that contains material props for lighting effect applied on extruded polygons. Check PhongMaterial for more details.
getPosition
(Function, optional)
- Default:
x => x.position
Method called to retrieve the top left corner of each cell. Expecting [lon, lat].
getColor
(Function|Array, optional)
- Default:
[255, 0, 255, 255]
The rgba color of each object, in r, g, b, [a]
. Each component is in the 0-255 range.
- If an array is provided, it is used as the color for all objects.
- If a function is provided, it is called on each object to retrieve its color.
getElevation
(Function|Number, optional)
- Default:
1000
The elevation of each cell in meters.
- If a number is provided, it is used as the elevation for all objects.
- If a function is provided, it is called on each object to retrieve its elevation.