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player.c
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#include "player.h"
void setPlayerInfo() {
// 게임 시작하기 전에 player 정보 setting
int i;
for(i=0; i<3; ++i) {
players[i].id = i;
players[i].score = 0;
players[i].additional_score = 0;
players[i].money = 100000;
players[i].turn = GAME_TURN_NOT_NOW;
players[i].history = 0;
players[i].gobak = 0;
players[i].winner = 0;
initializeRule(i);
}
players[0].turn = GAME_TURN_NOW;
cardInitialize();
}
void setTurn() { // 턴 설정해주는 함수
int i;
for(i=0; i < MAX_NUMBER_OF_PLAYER; ++i) {
if(players[i].turn == GAME_TURN_NOW) {
players[i].turn = GAME_TURN_NOT_NOW;
players[(i+1) % MAX_NUMBER_OF_PLAYER].turn = GAME_TURN_NOW;
break;
}
}
}
// player turn return
int getTurn() {
int i;
for(i=0; i < MAX_NUMBER_OF_PLAYER; ++i) {
if(players[i].turn == GAME_TURN_NOW) {
return i;
}
}
return -1;
}
// 이전에 이긴 사람이 먼저 시작하게 설정
void setWinnerTurn(int turn) {
players[0].turn = GAME_TURN_NOT_NOW;
players[turn].turn = GAME_TURN_NOW;
}