-
Notifications
You must be signed in to change notification settings - Fork 62
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cant receive any response from server in Build version #13
Comments
The same for me. OnMessage was never triggered. |
Same problem here, the websocket connection establishes successfully, and Chrome dev tools show incoming websocket messages, but OnMessage is never triggered (tested in Chrome, Firefox). |
#14 ? |
Try fixing it by replacing |
this worked for me. |
Everything is working great on the Build version except the OnMessage trigger.
It shows the log when connection is established, and my server can read the message sent from it. Only when I responded from my server side by sending or by broadcasting message, it triggered OnMessage the client that was running on my Unity Game Player but it never triggered the OnMessage on my build.
I'm using the build and run option on unity, so the build is running on localhost & as for the backend it's running on a remote server
The text was updated successfully, but these errors were encountered: