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MS Visual Studio 2019 Solution for x64 (debug+release, no 32 bit).

Required dependencies (may be installed via vcpkg tool):

  • stb (2020-09-14)
  • tinyobjloader (2.0.0-rc2)
  • glfw3 (3.3.4)
  • glm (0.9.9.8)

Version numbers indicate last version that verified ok.

Of course, we also require the Vulkan SDK. It is located via VULKAN_SDK env var set by SDK installer and must be downloaded and installed manually (last verified ok: 1.2.176.1).

To start each example via F5 shortcut, set Startup Project in Solution Properties to "Current selection".

If you want a working syntax highlighting for the shader sources, this is what worked for me at the time of writing this: