- If you enter the engine for the first time use
Create New Project
in side Projects window. Enter your project path and clickConfirm
- Click
Create Scene
on the top left - Then you can right click in Scene Tree Window to create an empty object
- Select your newly created object, right click in Inspector to create a MeshRenderer
- You can now copy your mesh file into Assets folder and drag drop it into inspector
- Create a new object and create a camera component to your new object
- Create a material object and type
simple
in it's Shader property.simple
is a builtin Shader. Drag and drop it into the MeshRenderer - You can now click
Editor Game
to move around the scene
- cmake
- make
- VulkanSDK
- Git
- Windows: MSVC
- Macos: Clang 12+
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
cmake --build . --target WeilanEngineEditor -j12
if you are on apple silicon you need to disable ktx software's SSE by setting -DBASISU_SUPPORT_SSE=OFF