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Can't load GLTF with shape-keys animations #176
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Do you have an example glTF file so I can debug? |
yes, this file |
Sorry for taking so long, I forgot about this one. I have been looking into this issue and there is no quick fix for this. The implementation has to be changed to handle these many morph targets (150 of them). A question, are you sure you need to use morph targets to do this kind of animation or was this file just to demo the issue in Pixi3D? If not, you can create this animation just using transformation animation instead. |
I need morph targets because this kind of animation creatied by physics emulation. there is no any 3d editors which is able to create physics animation using transform animation. this file is not for demo. |
Would it be possible to instead use joints/bones for the physics simulation and export those instead? Thing is I'm pretty occupied with other stuff right now and don't have time to implement support for more morph targets. |
thx for advice. |
PIXI3D can't load GLTF file with shape keys animation:
errors:
shader error:
The text was updated successfully, but these errors were encountered: