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Support of LODs and map level geometry culling #196
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Hi there! The Desert Racing demo uses a very simple type of culling where objects are not rendered if they too far from the car. General LOD's and culling is not in the plans. |
Oh I see, Yes, I saw the simple culling when changed the camera projection, but I was not sure if that was the only one and if there was plans to implement it more generally. |
Hello, nice project!
I was quickly looking at your Desert Racing demo and your API and I don't see any support for LODs and culling optimizations, is this implemented or is it in the plans?
Best
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