enum MoveType { case Guess, Mark }
var minesweeper = Gameboard(.Minesweeper)
// setup colors
var colors = BoardColors()
colors.background = UIColor(red:0.5, green:0.5, blue:0.5, alpha:1)
colors.foreground = UIColor(red:0.6, green:0.6, blue:0.6, alpha:1)
colors.player1 = UIColor.yellowColor()
colors.player2 = UIColor.blackColor()
colors.highlight = UIColor.blueColor()
colors.selected = UIColor.redColor()
minesweeper.boardColors = colors
// collection of guesses
let guesses: [(Square,MoveType)] = [
((4,3),.Guess), // guess
((9,0),.Mark), // mark
((7,4),.Mark), // mark
((4,1),.Mark), // mark
((4,0),.Guess), // guess
((0,9),.Guess), // guess
((2,7),.Mark), // mark
((6,9),.Guess), // guess
((1,0),.Guess), // game over
]
// loop guesses
for guess in guesses {
do {
switch guess.1 {
case .Guess: try minesweeper.guess(toSquare: guess.0)
case .Mark: try minesweeper.mark(toSquare: guess.0)
}
} catch {
print(error)
}
}
minesweeper.visualize()
- wikipedia
- Coordinates
- columns 0 - 9
- rows 0 - 9
-
Win / Lose
-
Standard Moves
- Mark : flag
- Guess
- Boom : mine