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Chair.cpp
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Chair.cpp
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#include "Chair.h"
#include "Cube.h"
#include <time.h>
#include <stdlib.h>
#define RGB(r,g,b) {r / 255.0f, g / 255.0f, b / 255.0f}
// Coefficients for table top
float ambC[3] = RGB(68.0f, 111.0f, 222.0f);
float difC[3] = RGB(68.0f, 111.0f, 222.0f);
float specC[3] = RGB(68.0f, 111.0f, 222.0f);
float shininessC = 40.f;
Chair::Chair() {
angle = rand()%40 - 20;
material = new CGFappearance(ambC, difC, specC, shininessC);
}
void Chair::draw() {
Cube cube;
material->apply();
glPushMatrix();
glRotated(angle, 0, 1, 0);
// Top-Left Leg
glPushMatrix();
glScaled(0.3, 2, 0.3);
cube.draw();
glPopMatrix();
// Top-Right Leg
glPushMatrix();
glTranslated(2 - 0.3, 0, 0);
glScaled(0.3, 2, 0.3);
cube.draw();
glPopMatrix();
// Bottom-Right Leg
glPushMatrix();
glTranslated(2 - 0.3, 0, 1.7f);
glScaled(0.3, 2, 0.3);
cube.draw();
glPopMatrix();
// Bottom-Left Leg
glPushMatrix();
glTranslated(0, 0, 1.7f);
glScaled(0.3, 2, 0.3);
cube.draw();
glPopMatrix();
// Chair Sit Down
glPushMatrix();
glTranslated(0, 2, 0);
glScaled(2, 0.3, 2);
cube.draw();
glPopMatrix();
// Chair Encosto
glPushMatrix();
glTranslated(0, 4 + 0.3f, 0);
glRotated(90, 1, 0, 0);
glScaled(2, 0.3, 2);
cube.draw();
glPopMatrix();
glPopMatrix();
}