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gaea.js
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gaea.js
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var express = require('express')
var app = express()
var bodyParser = require('body-parser')
var jsonParser = bodyParser.json()
var Hexasphere = require('./hexasphere.js')
var shortid = require('shortid');
var redisLibrary = require('redis')
var getPixels = require("get-pixels")
var { createCanvas, loadImage } = require('canvas')
var geolib = require('geolib')
var bluebird = require('bluebird')
bluebird.promisifyAll(redisLibrary.RedisClient.prototype)
bluebird.promisifyAll(redisLibrary.Multi.prototype)
var redis = redisLibrary.createClient()
const {promisify} = require('util');
const getAsync = promisify(redis.get).bind(redis);
const setAsync = promisify(redis.set).bind(redis);
const saddAsync = promisify(redis.sadd).bind(redis);
const smembersAsync = promisify(redis.smembers).bind(redis);
const smoveAsync = promisify(redis.smove).bind(redis);
const georadiusAsync = promisify(redis.georadius).bind(redis);
const RADIUS = 6400
const DIVISIONS = 64
const TILE_SIZE = 1
var players = [
['dogPzIz8', 'joel', 45.5, -73.5],
['hwX6aOr7', 'mark', 19, -99.1],
['a4vhAoFG', 'michael', 33.5, -7.5]
]
redis.on('error', function(err) {
console.log('ERROR ' + err)
})
function createPlayer(id,name){
var player = {id:id,name:name,type:'player'}
redis.set('player:'+player.id,JSON.stringify(player))
return player
}
function createUnit(type,tileId,playerId){
var unit = {}
unit['type'] = type
unit['tile'] = tileId
unit['player'] = playerId
unit['id']=shortid.generate()
unit['lastMoveTime'] = (new Date).getTime()
redis.set('unit:'+unit['id'],JSON.stringify(unit))
redis.sadd('tile:'+unit['tile']+':occupants',unit['id'])
redis.sadd('player:'+playerId+':units',unit['id'])
return unit
}
async function updateUnit(unit){
await setAsync('unit:'+unit.id,JSON.stringify(unit))
//redis.sadd('tile:'+unit['tile']+':occupants',unit['id'])
//redis.sadd('player:'+playerId+':units',unit['id'])
return unit
}
async function getUnit(unitId){
var unit = await getAsync('unit:'+unitId)
unit = JSON.parse(unit)
var player = await getPlayer(unit.player)
var unitView = {
id:unit.id,
type:unit.type,
tile:unit.tile,
player:player.name
}
return unitView
}
async function moveUnit(unitId,fromTileId,toTileId){
var unit = await getAsync('unit:'+unitId)
unit = JSON.parse(unit)
console.log(unit)
unit.tile = toTileId
await setAsync('unit:'+unit.id,JSON.stringify(unit))
var returnCode = await smoveAsync('tile:'+fromTileId+':occupants','tile:'+toTileId+':occupants',unitId)
}
async function getPlayer(playerId){
var player = await getAsync('player:'+playerId)
player = JSON.parse(player)
var playerView = {
name:player.name
}
return playerView
}
async function getUnitsForPlayer(playerId){
var player = await getPlayer(playerId)
var unitIds = await smembersAsync('player:'+playerId+':units')
var units = []
for (var i=0;i<unitIds.length;i++){
var unit = await getUnit(unitIds[i])
units.push(unit)
}
return units
}
async function getTile(tileId){
var tile = await getAsync('tile:'+tileId)
tile = JSON.parse(tile)
var tileView = {
type:tile.type,
elevation:tile.elevation,
id:tile.id,
neighbors:[],
occupants:[]
}
var occupants = await smembersAsync('tile:'+tileId+':occupants')
for (var i=0;i<occupants.length;i++){
var occupant = await getUnit(occupants[i])
tileView.occupants.push(occupant)
}
for (var i=0;i<tile.neighbors.length;i++){
var neighboringTile = await getAsync('tile:'+tile.neighbors[i])
neighboringTile = JSON.parse(neighboringTile)
var bearing = geolib.getBearing(tile.latlon,neighboringTile.latlon)
tileView.neighbors.push({tile:neighboringTile.id,bearing:bearing})
}
return tileView
}
async function getTileNearestAsync(lat, lon) {
var replies = await georadiusAsync('tiles', lon, lat, 1000, 'km', 'asc')
var nearest_tile_id = replies[0]
var nearestTile = await getAsync(nearest_tile_id)
nearestTile = JSON.parse(nearestTile)
return nearestTile
}
function getTileNearest(lat, lon) {
return new Promise(function(resolve, reject) {
return redis.georadiusAsync('tiles', lon, lat, 1000, 'km', 'asc')
.then(function(replies) {
var nearest_tile_id = replies[0]
return nearest_tile_id
}).then(function(tile_id) {
return redis.getAsync(tile_id)
.then(function(tile_string) {
resolve(JSON.parse(tile_string))
})
}).catch(function(err) {
throw err
})
})
}
app.get('/map', async (req, res) => {
var data = ""
for (var j=84;j>-84;j-=5){
data+='\n'
for (var i=-179;i<180;i+=5){
var tile = await getTileNearestAsync(j,i)
if (tile['elevation']){
data+=' '
} else {
data+='x'
}
}
}
res.send(data)
})
app.get('/tile/:tileId', async (req, res) => {
var tile = await getTile(req.params.tileId)
res.send(tile)
})
app.get('/player/:playerId', async (req, res) => {
var player = await getPlayer(req.params.playerId)
res.send(player)
})
app.get('/player/:playerId/units', async (req, res) => {
var playerId = req.params.playerId
var units = await getUnitsForPlayer(playerId)
res.send(units)
})
app.get('/player/:playerId/units/:unitId', async (req, res) => {
var playerId = req.params.playerId
var units = await getUnitsForPlayer(playerId)
var unitId = req.params.unitId
var unit = await getUnit(unitId)
res.send(unit)
})
app.post('/player/:playerId/commands/', jsonParser, async (req, res) => {
var player = await getPlayer(req.params.playerId)
var unitId = req.body.unit
var command = req.body.command
if (command === "move"){
var fromTile = req.body.fromTile
fromTile = await getTile(fromTile)
var toTile = req.body.toTile
toTile = await getTile(toTile)
var unit = await getUnit(unitId)
if (unit.tile != fromTile.id){
res.status(400).send('Unit is not located on tile '+fromTile.id)
return
}
if (!fromTile.neighbors.map(function(q){return q.tile}).includes(toTile.id)){
res.status(400).send('The target tile is not in range.')
return
}
if (toTile.elevation <=0){
res.status(400).send('The target tile is water and you cannot swim. Loser.')
return
}
await moveUnit(unitId,fromTile.id,toTile.id)
res.status(200).send('OK')
return
} else {
res.status(400).send('Unknown command.')
}
})
app.post('/reset', function(req, res) {
redis.flushall()
loadImage('elevation.png').then((image) => {
const canvas = createCanvas(image.width, image.height)
console.log(image.width)
console.log(image.height)
const ctx = canvas.getContext('2d')
ctx.drawImage(image, 0, 0, image.width, image.height)
var pixelData = ctx.getImageData(0, 0, image.width, image.height)
var hexasphere = new Hexasphere(RADIUS, DIVISIONS, TILE_SIZE)
for (var i = 0; i < hexasphere.tiles.length; i++) {
var tile = hexasphere.tiles[i]
tile['id'] = shortid.generate()
}
for (var i = 0; i < hexasphere.tiles.length; i++) {
var tile = hexasphere.tiles[i]
var neighborTileIds = []
for (var j = 0; j < tile.neighbors.length; j++) {
neighborTileIds.push(tile.neighbors[j]['id'])
}
var t = tile.toJson()
t['type'] = 'tile'
t['id'] = tile['id']
t['neighbors'] = neighborTileIds
t['latlon'] = tile.getLatLon(RADIUS)
var latlon = tile.getLatLon(RADIUS)
var x = parseInt(image.width * (latlon.lon + 180) / 360);
var y = image.height - parseInt(image.height * (latlon.lat + 90) / 180);
t['elevation'] = pixelData.data[(y * pixelData.width + x) * 4]
if (latlon.lat < 85 && latlon.lat > -85) {
redis.geoadd('tiles', latlon.lon, latlon.lat, t['type'] + ':' + tile['id'])
}
redis.set(t['type'] + ':' + tile['id'], JSON.stringify(t))
}
}).then(function() {
var sequence = Promise.resolve()
players.forEach(function(player) {
sequence = sequence.then(function() {
getTileNearest(player[2], player[3])
.then(function(nearest_tile) {
var playerObject = createPlayer(player[0],player[1])
for (var k = 0; k < 10; k++){
var unit = createUnit('human',nearest_tile['id'],playerObject.id)
}
var unit = createUnit('ship',nearest_tile['id'],playerObject.id)
return
})
})
})
}).then(function() {
res.setHeader('Content-Type', 'application/json');
res.send('tiles generated.')
})
})
app.listen(80, () => console.log('gaea is running on port 80'))