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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://StateMachine.gd"
} ]
_global_script_class_icons={
"StateMachine": ""
}
[application]
config/name="Swap Die Repeat"
run/main_scene="res://Scenes/Menu/Control.tscn"
boot_splash/image="res://Art/icongame.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://Art/icongame.png"
config/windows_native_icon="res://icong.ico"
[audio]
driver="pulseaudio"
[autoload]
Music="*res://Scenes/MainThemeMusic.tscn"
[display]
window/size/width=533
window/size/height=300
window/size/always_on_top=true
window/size/test_width=1280
window/size/test_height=720
window/vsync/vsync_via_compositor=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
switch_player={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
restart={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
trigger_button={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"