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Releases: joffreybesos/d2r-mapview
Releases · joffreybesos/d2r-mapview
v2.7.6 - Bug fixes
- Fixed issue in last release where occasionally the map wouldn't show
- Added auto-retry to downloading map images from the map server
- Better error logging for mapserver connection issues
- Fixed issue where you would hear item alerts from previous game session when starting new session
- Ctrl+H help will only show when you have D2R window active
v2.7.5 - Patch 2.4
- Fixed party location broken by patch 2.4
- Fixed game name in game history broken by patch 2.4
- Under each player icon you can now see the player level as well as location
- Localisation has been added to the player location (font sizes may be a bit weird)
- Fixed issue with Kurast Shield missing from list of base items
v2.7.4 - Party locations and resistances
- For party members, their location will now appear under their icon
Alignment of the text may be off for some resolutions, please let me know in #support
The player location will only appear for those in your party
You can turn this off in settings (Ctrl+O) - When you hover over a monster, you will see their exact resistances now
Each box will show their resists, >100 means immune
This is to be help fine tune any 'minus enemy resist' gear
This is not the most useful feature and I'm open to ideas on how to improve it - Added options when you right click the MH in the system tray
- Fixed bug where game history would show in game (for real this time)
- Fixed bug where game history wouldn't record consecutive sessions for the same offline character
- (There is still a bug with offline characters using the game name of the last online game)
v2.7.3 - Minor changes
- Identified unique or set items on the ground will have their proper name (including rings and ammys)
- Changed game history table font back to exocet after feedback (game names were hard to read)
- Quest items e.g. Khalim's Flail, will no longer trigger a voice alert - not fully tested
- Centered mode is now turned on by default
v2.7.2 - Bug fix
A bug was introduced last release that would make the MH crash when there are other players.
This is what I get for not doing beta releases.
v2.7.1 - Game history/game info
Overhaul to game history table:
- Game history uses new font
- Columns are sized to the contents (no more overlapping text)
- Game history time is now in 0m 0s format rather than just 0.00s
- Changing settings for game history no longer requires restart
- Row numbers added
Other changes:
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'Game Info' will now appear on the top left in game
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Game Info can be switched off and replaces IP text
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You can also change the font size
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Game Info will tell you the current map Area Level 1-85
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If you are clvl < 70 you will also see any experience penalty you might be receiving
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IP text has been removed since it's no longer relevant for 2.4
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Some help text appears in the top left for the first 10 seconds after MH launch
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Other minor performance tweaks
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Performance profiling added but disabled by default
2.7.0 - Visual polish
- Town NPCs now have their names above them
- Town NPC names can be shown/hidden in settings
- Introduced the other diablo font
- Item alert text will now have a black background
- Player dot is now blue to be consistent with normal automap
- Other players are now bright green
- Other player names has been revamped to be more pleasant
- All non-interactable NPCs are now hidden (a few in Harrogath were showing)
v2.6.9 - Full names for uniques and set items
- When an item drops on the ground it will show/speak the full unique or set item name
e.g. instead of 'Unique Battle Boots' you will hear 'Unique War Traveler Battle Boots' - The item does not have to be identified for this to work
- Both the text to speech and alert on the screen will show the full name
- This doesn't work for all items - it doesn't work for rings and amulets
- The name is also localised so you should hear it in your local language
v2.6.8 - Exit text size
- You can now change the size of the text for level exits
- Revives will no longer show immunities
- Massive improvement to performance reading memory values
- Other slight perf improvements in drawing
- You can now configure the maximum FPS, choose a lower value if this MH is a resource hog
V2.6.7 - Revives/summons shown on map
- Revived mobs, summoned NPCs, Mercs, etc can be shown on the map in their own color
- 'Show my merc/pets' setting will show/hide them
- Town NPCs can now be shown/hidden
- Town NPCs can also be configured with their own color
- All of the above NPCs can be displayed as 'crosses' like the normal automap
- Renamed 'Monsters' tab in settings to 'NPCs'
- Fixed bug where incorrect player name was shown in Game History