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SegaSaturnObjectModel.cs
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/*
** SegaSaturn.NET
** Copyright (c) 2020-2021, Johannes Fetz (johannesfetz@gmail.com)
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** * Neither the name of the Johannes Fetz nor the
** names of its contributors may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
** ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
** DISCLAIMED. IN NO EVENT SHALL Johannes Fetz BE LIABLE FOR ANY
** DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
** ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
** SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace SegaSaturn.NET
{
public class SegaSaturnObjectModel
{
/// <summary>
/// Add the vertex if it is not already known
/// </summary>
/// <param name="vertex">Vertex</param>
/// <returns>Index in Vertexes</returns>
public int GetOrAddVertex(SegaSaturnVertex vertex)
{
if (vertex == null)
throw new ArgumentNullException(nameof(vertex));
if (this.Vertexes == null)
throw new InvalidOperationException($"{nameof(this.Vertexes)} collection is null");
string hash = vertex.HashKey;
int index = this.Vertexes.FindIndex(item => item.HashKey == hash);
if (index >= 0)
return index;
this.Vertexes.Add(vertex);
return this.Vertexes.Count - 1;
}
public List<SegaSaturnVertex> Vertexes { get; set; } = new List<SegaSaturnVertex>();
public List<SegaSaturnQuad> Quads { get; set; } = new List<SegaSaturnQuad>();
public List<SegaSaturnTexture> Textures { get; set; } = new List<SegaSaturnTexture>();
public string Name { get; set; }
}
}