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Collision system update #42

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johanp opened this issue Apr 17, 2012 · 0 comments
Open

Collision system update #42

johanp opened this issue Apr 17, 2012 · 0 comments

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@johanp
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johanp commented Apr 17, 2012

Optimize. No need to test everything against everything. Make buckets for overlapping collision layers.

Possibility to have static colliders, that never move and don't collide with each other.

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