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players always rotate clockwise
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disc recognition unreliable
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players are not recognized correctly if they appear to cross the boundary
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player recognition / identification fails if the player's frame is not clearly separated from its number
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the largest white rectangle is detected as the field with no further checks
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linear interpolation of player's poses results in unrealistic movements
- estimate player speeds
- define max acceleration
- only allow sideway motion at low speed
- at high speed: turn -> move -> turn