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queue.go
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queue.go
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//
// Package dque is a fast embedded durable queue for Go
//
package dque
//
// Copyright (c) 2018 Jon Carlson. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
//
import (
"strconv"
"sync"
"github.com/gofrs/flock"
"github.com/pkg/errors"
"io/ioutil"
"math"
"os"
"path"
"regexp"
)
const LOCK_FILE = "lock.lock"
var ErrQueueClosed = errors.New("queue is closed")
var (
filePattern *regexp.Regexp
// ErrEmpty is returned when attempting to dequeue from an empty queue.
ErrEmpty = errors.New("dque is empty")
)
func init() {
filePattern, _ = regexp.Compile(`^([0-9]+)\.dque$`)
}
type config struct {
ItemsPerSegment int
}
// DQue is the in-memory representation of a queue on disk. You must never have
// two *active* DQue instances pointing at the same path on disk. It is
// acceptable to reconstitute a new instance from disk, but make sure the old
// instance is never enqueued to (or dequeued from) again.
type DQue struct {
Name string
DirPath string
config config
fullPath string
fileLock *flock.Flock
firstSegment *qSegment
lastSegment *qSegment
builder func() interface{} // builds a structure to load via gob
mutex sync.Mutex
emptyCond *sync.Cond
mutexEmptyCond sync.Mutex
turbo bool
}
// New creates a new durable queue
func New(name string, dirPath string, itemsPerSegment int, builder func() interface{}) (*DQue, error) {
// Validation
if len(name) == 0 {
return nil, errors.New("the queue name requires a value")
}
if len(dirPath) == 0 {
return nil, errors.New("the queue directory requires a value")
}
if !dirExists(dirPath) {
return nil, errors.New("the given queue directory is not valid: " + dirPath)
}
fullPath := path.Join(dirPath, name)
if dirExists(fullPath) {
return nil, errors.New("the given queue directory already exists: " + fullPath + ". Use Open instead")
}
if err := os.Mkdir(fullPath, 0755); err != nil {
return nil, errors.Wrap(err, "error creating queue directory "+fullPath)
}
q := DQue{Name: name, DirPath: dirPath}
q.fullPath = fullPath
q.config.ItemsPerSegment = itemsPerSegment
q.builder = builder
q.emptyCond = sync.NewCond(&q.mutexEmptyCond)
if err := q.lock(); err != nil {
return nil, err
}
if err := q.load(); err != nil {
return nil, err
}
return &q, nil
}
// Open opens an existing durable queue.
func Open(name string, dirPath string, itemsPerSegment int, builder func() interface{}) (*DQue, error) {
// Validation
if len(name) == 0 {
return nil, errors.New("the queue name requires a value")
}
if len(dirPath) == 0 {
return nil, errors.New("the queue directory requires a value")
}
if !dirExists(dirPath) {
return nil, errors.New("the given queue directory is not valid (" + dirPath + ")")
}
fullPath := path.Join(dirPath, name)
if !dirExists(fullPath) {
return nil, errors.New("the given queue does not exist (" + fullPath + ")")
}
q := DQue{Name: name, DirPath: dirPath}
q.fullPath = fullPath
q.config.ItemsPerSegment = itemsPerSegment
q.builder = builder
q.emptyCond = sync.NewCond(&q.mutexEmptyCond)
if err := q.lock(); err != nil {
return nil, err
}
if err := q.load(); err != nil {
return nil, err
}
return &q, nil
}
// NewOrOpen either creates a new queue or opens an existing durable queue.
func NewOrOpen(name string, dirPath string, itemsPerSegment int, builder func() interface{}) (*DQue, error) {
// Validation
if len(name) == 0 {
return nil, errors.New("the queue name requires a value")
}
if len(dirPath) == 0 {
return nil, errors.New("the queue directory requires a value")
}
if !dirExists(dirPath) {
return nil, errors.New("the given queue directory is not valid (" + dirPath + ")")
}
fullPath := path.Join(dirPath, name)
if dirExists(fullPath) {
return Open(name, dirPath, itemsPerSegment, builder)
}
return New(name, dirPath, itemsPerSegment, builder)
}
// Close releases the lock on the queue rendering it unusable for further usage by this instance.
// Close will return an error if it has already been called.
func (q *DQue) Close() error {
// only allow Close while no other function is active
q.mutex.Lock()
defer q.mutex.Unlock()
if q.fileLock == nil {
return ErrQueueClosed
}
err := q.fileLock.Close()
if err != nil {
return err
}
// Finally mark this instance as closed to prevent any further access
q.fileLock = nil
// Wake-up any waiting goroutines for blocking queue access - they should get a ErrQueueClosed
q.emptyCond.Broadcast()
// Safe-guard ourself from accidentally using segments after closing the queue
q.firstSegment = nil
q.lastSegment = nil
return nil
}
// Enqueue adds an item to the end of the queue
func (q *DQue) Enqueue(obj interface{}) error {
// This is heavy-handed but its safe
q.mutex.Lock()
defer q.mutex.Unlock()
if q.fileLock == nil {
return ErrQueueClosed
}
// If this segment is full then create a new one
if q.lastSegment.sizeOnDisk() >= q.config.ItemsPerSegment {
// We have filled our last segment to capacity, so create a new one
seg, err := newQueueSegment(q.fullPath, q.lastSegment.number+1, q.turbo, q.builder)
if err != nil {
return errors.Wrapf(err, "error creating new queue segment: %d.", q.lastSegment.number+1)
}
// If the last segment is not the first segment
// then we need to close the file.
if q.firstSegment != q.lastSegment {
var err = q.lastSegment.close()
if err != nil {
return errors.Wrapf(err, "error closing previous segment file #%d.", q.lastSegment.number)
}
}
// Replace the last segment with the new one
q.lastSegment = seg
}
// Add the object to the last segment
if err := q.lastSegment.add(obj); err != nil {
return errors.Wrap(err, "error adding item to the last segment")
}
// Wakeup any goroutine that is currently waiting for an item to be enqueued
q.emptyCond.Broadcast()
return nil
}
// Dequeue removes and returns the first item in the queue.
// When the queue is empty, nil and dque.ErrEmpty are returned.
func (q *DQue) Dequeue() (interface{}, error) {
// This is heavy-handed but its safe
q.mutex.Lock()
defer q.mutex.Unlock()
if q.fileLock == nil {
return nil, ErrQueueClosed
}
// Remove the first object from the first segment
obj, err := q.firstSegment.remove()
if err == errEmptySegment {
return nil, ErrEmpty
}
if err != nil {
return nil, errors.Wrap(err, "error removing item from the first segment")
}
// If this segment is empty and we've reached the max for this segment
// then delete the file and open the next one.
if q.firstSegment.size() == 0 &&
q.firstSegment.sizeOnDisk() >= q.config.ItemsPerSegment {
// Delete the segment file
if err := q.firstSegment.delete(); err != nil {
return obj, errors.Wrap(err, "error deleting queue segment "+q.firstSegment.filePath()+". Queue is in an inconsistent state")
}
// We have only one segment and it's now empty so destroy it and
// create a new one.
if q.firstSegment.number == q.lastSegment.number {
// Create the next segment
seg, err := newQueueSegment(q.fullPath, q.firstSegment.number+1, q.turbo, q.builder)
if err != nil {
return obj, errors.Wrap(err, "error creating new segment. Queue is in an inconsistent state")
}
q.firstSegment = seg
q.lastSegment = seg
} else {
if q.firstSegment.number+1 == q.lastSegment.number {
// We have 2 segments, moving down to 1 shared segment
q.firstSegment = q.lastSegment
} else {
// Open the next segment
seg, err := openQueueSegment(q.fullPath, q.firstSegment.number+1, q.turbo, q.builder)
if err != nil {
return obj, errors.Wrap(err, "error creating new segment. Queue is in an inconsistent state")
}
q.firstSegment = seg
}
}
}
return obj, nil
}
// Peek returns the first item in the queue without dequeueing it.
// When the queue is empty, nil and dque.ErrEmpty are returned.
// Do not use this method with multiple dequeueing threads or you may regret it.
func (q *DQue) Peek() (interface{}, error) {
// This is heavy-handed but it is safe
q.mutex.Lock()
defer q.mutex.Unlock()
if q.fileLock == nil {
return nil, ErrQueueClosed
}
// Return the first object from the first segment
obj, err := q.firstSegment.peek()
if err == errEmptySegment {
return nil, ErrEmpty
}
if err != nil {
// In reality this will (i.e. should not) never happen
return nil, errors.Wrap(err, "error getting item from the first segment")
}
return obj, nil
}
// DequeueBlock behaves similar to Dequeue, but is a blocking call until an item is available.
func (q *DQue) DequeueBlock() (interface{}, error) {
q.mutexEmptyCond.Lock()
defer q.mutexEmptyCond.Unlock()
for {
obj, err := q.Dequeue()
if err == ErrEmpty {
q.emptyCond.Wait()
// Wait() atomically unlocks mutexEmptyCond and suspends execution of the calling goroutine.
// Receiving the signal does not guarantee an item is available, let's loop and check again.
continue
} else if err != nil {
return nil, err
}
return obj, nil
}
}
// PeekBlock behaves similar to Peek, but is a blocking call until an item is available.
func (q *DQue) PeekBlock() (interface{}, error) {
q.mutexEmptyCond.Lock()
defer q.mutexEmptyCond.Unlock()
for {
obj, err := q.Peek()
if err == ErrEmpty {
q.emptyCond.Wait()
// Wait() atomically unlocks mutexEmptyCond and suspends execution of the calling goroutine.
// Receiving the signal does not guarantee an item is available, let's loop and check again.
continue
} else if err != nil {
return nil, err
}
return obj, nil
}
}
// Size locks things up while calculating so you are guaranteed an accurate
// size... unless you have changed the itemsPerSegment value since the queue
// was last empty. Then it could be wildly inaccurate.
func (q *DQue) Size() int {
if q.fileLock == nil {
return 0
}
// This is heavy-handed but it is safe
q.mutex.Lock()
defer q.mutex.Unlock()
return q.SizeUnsafe()
}
// SizeUnsafe returns the approximate number of items in the queue. Use Size() if
// having the exact size is important to your use-case.
//
// The return value could be wildly inaccurate if the itemsPerSegment value has
// changed since the queue was last empty.
// Also, because this method is not synchronized, the size may change after
// entering this method.
func (q *DQue) SizeUnsafe() int {
if q.fileLock == nil {
return 0
}
if q.firstSegment.number == q.lastSegment.number {
return q.firstSegment.size()
}
numSegmentsBetween := q.lastSegment.number - q.firstSegment.number - 1
return q.firstSegment.size() + (numSegmentsBetween * q.config.ItemsPerSegment) + q.lastSegment.size()
}
// SegmentNumbers returns the number of both the first last segmment.
// There is likely no use for this information other than testing.
func (q *DQue) SegmentNumbers() (int, int) {
if q.fileLock == nil {
return 0, 0
}
return q.firstSegment.number, q.lastSegment.number
}
// Turbo returns true if the turbo flag is on. Having turbo on speeds things
// up significantly.
func (q *DQue) Turbo() bool {
return q.turbo
}
// TurboOn allows the filesystem to decide when to sync file changes to disk.
// Throughput is greatly increased by turning turbo on, however there is some
// risk of losing data if a power-loss occurs.
// If turbo is already on an error is returned
func (q *DQue) TurboOn() error {
// This is heavy-handed but it is safe
q.mutex.Lock()
defer q.mutex.Unlock()
if q.fileLock == nil {
return ErrQueueClosed
}
if q.turbo {
return errors.New("DQue.TurboOn() is not valid when turbo is on")
}
q.turbo = true
q.firstSegment.turboOn()
q.lastSegment.turboOn()
return nil
}
// TurboOff re-enables the "safety" mode that syncs every file change to disk as
// they happen.
// If turbo is already off an error is returned
func (q *DQue) TurboOff() error {
// This is heavy-handed but it is safe
q.mutex.Lock()
defer q.mutex.Unlock()
if q.fileLock == nil {
return ErrQueueClosed
}
if !q.turbo {
return errors.New("DQue.TurboOff() is not valid when turbo is off")
}
if err := q.firstSegment.turboOff(); err != nil {
return err
}
if err := q.lastSegment.turboOff(); err != nil {
return err
}
q.turbo = false
return nil
}
// TurboSync allows you to fsync changes to disk, but only if turbo is on.
// If turbo is off an error is returned
func (q *DQue) TurboSync() error {
// This is heavy-handed but it is safe
q.mutex.Lock()
defer q.mutex.Unlock()
if q.fileLock == nil {
return ErrQueueClosed
}
if !q.turbo {
return errors.New("DQue.TurboSync() is inappropriate when turbo is off")
}
if err := q.firstSegment.turboSync(); err != nil {
return errors.Wrap(err, "unable to sync changes to disk")
}
if err := q.lastSegment.turboSync(); err != nil {
return errors.Wrap(err, "unable to sync changes to disk")
}
return nil
}
// load populates the queue from disk
func (q *DQue) load() error {
// Find all queue files
files, err := ioutil.ReadDir(q.fullPath)
if err != nil {
return errors.Wrap(err, "unable to read files in "+q.fullPath)
}
// Find the smallest and the largest file numbers
minNum := math.MaxInt32
maxNum := 0
for _, f := range files {
if !f.IsDir() && filePattern.MatchString(f.Name()) {
// Extract number out of the filename
fileNumStr := filePattern.FindStringSubmatch(f.Name())[1]
fileNum, _ := strconv.Atoi(fileNumStr)
if fileNum > maxNum {
maxNum = fileNum
}
if fileNum < minNum {
minNum = fileNum
}
}
}
// If files were found, set q.firstSegment and q.lastSegment
if maxNum > 0 {
// We found files
seg, err := openQueueSegment(q.fullPath, minNum, q.turbo, q.builder)
if err != nil {
return errors.Wrap(err, "unable to create queue segment in "+q.fullPath)
}
q.firstSegment = seg
if minNum == maxNum {
// We have only one segment so the
// first and last are the same instance (in this case)
q.lastSegment = q.firstSegment
} else {
// We have multiple segments
seg, err = openQueueSegment(q.fullPath, maxNum, q.turbo, q.builder)
if err != nil {
return errors.Wrap(err, "unable to create segment for "+q.fullPath)
}
q.lastSegment = seg
}
} else {
// We found no files so build a new queue starting with segment 1
seg, err := newQueueSegment(q.fullPath, 1, q.turbo, q.builder)
if err != nil {
return errors.Wrap(err, "unable to create queue segment in "+q.fullPath)
}
// The first and last are the same instance (in this case)
q.firstSegment = seg
q.lastSegment = seg
}
return nil
}
func (q *DQue) lock() error {
l := path.Join(q.DirPath, q.Name, LOCK_FILE)
fileLock := flock.New(l)
locked, err := fileLock.TryLock()
if err != nil {
return err
}
if !locked {
return errors.New("failed to acquire flock")
}
q.fileLock = fileLock
return nil
}