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SAMPLES.txt
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-----------------------------Gamelist sample (created ftom sselph's scraper)
<?xml version="1.0" encoding="UTF-8"?>
<gameList>
<game id="26762" source="theGamesDB.net">
<path>./After Burner Complete ~ After Burner (Japan, USA).zip</path>
<name>After Burner Complete ~ After Burner (Japan, USA)</name>
<desc>The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise, which shares a similar name to the one used in the 1986 film Top Gun.</desc>
<image>./images/After Burner Complete ~ After Burner (Japan, USA)-image.jpg</image>
<rating>0.7</rating>
<releasedate>19950113T000000</releasedate>
<developer>Sega</developer>
<publisher>Sega</publisher>
<genre>Action</genre>
<players>1</players>
</game>
</gameList>
--------------------es_systems.cfg sample (works with emulationstation too)
<!-- This is the EmulationStation Systems configuration file.
All systems must be contained within the <systemList> tag.-->
<systemList>
<system>
<name>nes</name>
<fullname>Nintendo Entertainment System</fullname>
<path>k:\nes</path>
<extension>.zip</extension>
<command>E:\CONSOLES\EMUS\nes\nestopia.exe %ROM%</command>
<platform>nes</platform>
<theme>nes</theme>
</system>
</systemList>
----------------------filesystem sample
k:\nes\romname.zip
k:\nes\gamelist.xml
k:\nes\images\romimage.jpeg
-------notes
if you run sselph's scraper in your rom folder without any arguments, the files will be automatically created as needed by this project
just use -mame for mame mode naming
you don't need to hardcode your rom folders, they will be detected automatically from the es_systems file. The only hardcoded address for now
is the location of the es_systems file