-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathfish.js
390 lines (346 loc) · 11.9 KB
/
fish.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
var canvas;
var gl;
var NumVertices = 15;
var NumBody = 6;
var NumFins = 6;
var NumTail = 3;
var NumFishes = 15;
// Hnútar fisks
var vertices = [
// líkami (spjald)
vec4( -0.5, -0.1, 0.0, 1.0 ),
vec4( 0.5, -0.1, 0.0, 1.0 ),
vec4( -0.5, 0.1, 0.0, 1.0 ),
vec4( -0.5, 0.1, 0.0, 1.0 ),
vec4( 0.5, -0.1, 0.0, 1.0 ),
vec4( 0.5, 0.1, 0.0, 1.0 ),
// ugggar (þríhyrningar)
vec4( 0.3, 0.0, 0.0, 1.0 ),
vec4( 0.0, 0.0, 0.0, 1.0 ),
vec4( 0.0, 0.0, 0.2, 1.0 ),
vec4( 0.3, 0.0, 0.0, 1.0 ),
vec4( 0.0, 0.0, 0.0, 1.0 ),
vec4( 0.0, 0.0, -0.2, 1.0 ),
// sporður (þríhyrningur)
vec4( -0.5, 0.0, 0.0, 1.0 ),
vec4( -1.0, 0.15, 0.0, 1.0 ),
vec4( -1.0, -0.15, 0.0, 1.0 )
];
// Litir til að lita fiskana með
var randColors = [
vec4(0.0, 0.0, 0.0, 1.0), //Svartur
vec4(1.0, 0.0, 0.0, 1.0), //Rauður
vec4(0.0, 1.0, 0.0, 1.0), //Grænn
vec4(0.0, 0.0, 1.0, 1.0), //Blár
vec4(1.0, 1.0, 0.0, 1.0), //Gulur
vec4(1.0, 0.0, 1.0, 1.0), //Fjólublár
vec4(0.0, 1.0, 1.0, 1.0), //Ljórblár
vec4(0.8, 0.8, 0.8, 1.0), //Hvítur
vec4(0.5, 0.0, 0.0, 1.0), //Vínrauður
vec4(0.0, 0.5, 0.0, 1.0), //Dökkgrænn
vec4(0.0, 0.0, 0.5, 1.0), //Dökkblár
vec4(0.5, 0.5, 0.0, 1.0), //Ræpugrænn
vec4(0.5, 0.0, 0.5, 1.0), //Dökkfjólublár
vec4(0.0, 0.5, 0.5, 1.0), //Sægrænn
vec4(0.5, 0.5, 0.5, 1.0), //Grár
];
var randColorNum = [];
var randTranslateNum = [];
var randDirectionNum = [];
var randSwimDir = [];
var movement = false; // Er músarhnappur niðri?
var spinX = 0;
var spinY = 0;
var origX;
var origY;
var rotTail = []; // Snúningshorn sporðs
var incTail = []; // Breyting á snúningshorni sporðs
var rotFins = []; // Snúningshorn uggga
var incFins = []; // Breyting á snúningshorni ugga
var swimX = []; // Syndir áfram í X stefnu
var swimY = []; // Syndir áfram í Y stefnu
var swimZ = []; // Syndir áfram í Z stefnu
var r = []; // Hraði fiska
var theta = []; // Horn til að snúa fisk hægri/vinstri frá honum séð
var phi = []; // Horn til að snúa fisk upp/niður frá honum séð
var zView = 2.0; // Staðsetning áhorfanda í z-hniti
var separation = false; // Fiskur forðast árekstra
var alignment = false; // Fiskur lagar stefnu sína að meðalstefnu hópsins
var cohersion = false; // Fiskur sækist í meðalstaðsetningu hópsins
var proLoc;
var mvLoc;
var colorLoc;
window.onload = function init()
{
canvas = document.getElementById( "gl-canvas" );
gl = WebGLUtils.setupWebGL( canvas );
if ( !gl ) { alert( "WebGL isn't available" ); }
fiskabur();
generateTenRandomFishes();
gl.viewport( 0, 0, canvas.width, canvas.height );
gl.clearColor( 0.9, 1.0, 1.0, 1.0 );
gl.enable(gl.DEPTH_TEST);
//
// Load shaders and initialize attribute buffers
//
var program = initShaders( gl, "vertex-shader", "fragment-shader" );
gl.useProgram( program );
var vBuffer = gl.createBuffer();
gl.bindBuffer( gl.ARRAY_BUFFER, vBuffer );
gl.bufferData( gl.ARRAY_BUFFER, flatten(vertices), gl.STATIC_DRAW );
var vPosition = gl.getAttribLocation( program, "vPosition" );
gl.vertexAttribPointer( vPosition, 4, gl.FLOAT, false, 0, 0 );
gl.enableVertexAttribArray( vPosition );
colorLoc = gl.getUniformLocation( program, "fColor" );
proLoc = gl.getUniformLocation( program, "projection" );
mvLoc = gl.getUniformLocation( program, "modelview" );
// Setjum ofanvarpsfylki hér í upphafi
var proj = perspective( 90.0, 1.0, 0.1, 100.0 );
gl.uniformMatrix4fv(proLoc, false, flatten(proj));
// Atburðaföll fyrir mús
canvas.addEventListener("mousedown", function(e){
movement = true;
origX = e.offsetX;
origY = e.offsetY;
e.preventDefault(); // Disable drag and drop
} );
canvas.addEventListener("mouseup", function(e){
movement = false;
} );
canvas.addEventListener("mousemove", function(e){
if(movement) {
spinY += (e.offsetX - origX) % 360;
spinX += (e.offsetY - origY) % 360;
origX = e.offsetX;
origY = e.offsetY;
}
} );
// Atburðafall fyrir lyklaborð
window.addEventListener("keydown", function(e){
switch( e.keyCode ) {
case 38: // upp ör
zView += 0.2;
break;
case 40: // niður ör
zView -= 0.2;
break;
case 83: // S fyrir separation
if(separation == true){
separation = false;
} else {
separation = true;
}
break;
case 65: // A fyrir alignment
if(alignment == true){
alignment = false;
} else {
alignment = true;
}
break;
case 67: // C fyrir cohersion
if(cohersion == true){
cohersion = false;
} else {
cohersion = true;
}
break;
}
} );
// Atburðafall fyri músarhjól
window.addEventListener("mousewheel", function(e){
if( e.wheelDelta > 0.0 ) {
zView += 0.2;
} else {
zView -= 0.2;
}
} );
render();
}
function fiskabur() {
var cubeVertecies = [
// Horn á fiskabúri
vec4( -0.5, -0.5, 0.5, 1.0 ),
vec4( -0.5, 0.5, 0.5, 1.0 ),
vec4( 0.5, 0.5, 0.5, 1.0 ),
vec4( 0.5, -0.5, 0.5, 1.0 ),
vec4( -0.5, -0.5, -0.5, 1.0 ),
vec4( -0.5, 0.5, -0.5, 1.0 ),
vec4( 0.5, 0.5, -0.5, 1.0 ),
vec4( 0.5, -0.5, -0.5, 1.0 )
];
var indices = [ 0, 1, 2, 3, 0, 4, 5, 1, 2, 6, 5, 4, 7, 6, 2, 3, 7];
for ( var i = 0; i < indices.length; ++i ) {
vertices.push( cubeVertecies[indices[i]] );
}
}
function generateTenRandomFishes() {
for( var i = 0; i<=3*NumFishes; i++) {
randColorNum.push(Math.round(Math.random()*14)); // Þrír random litir fyrir hvern fisk
randTranslateNum.push(Math.random()*6 - 3); // Þrjár random hliðranir fyrir fiskinn til að byrja
randSwimDir.push((Math.random()*2-1)/25); // Þrjár random sundstenur fyrir fiska
}
for( var i = 0; i<NumFishes; i++) {
rotTail.push(Math.round(Math.random()*70 - 35)); // Random byrjunarstaða fyrir sporð
rotFins.push(Math.round(Math.random()*70 - 35)); // Random byrjunarstaða fyrir ugga
incFins.push(1.0);
incTail.push(2.0);
swimX.push(0);
swimY.push(0);
swimZ.push(0);
theta.push(0);
phi.push(0);
r.push(Math.sqrt(Math.pow(randSwimDir[3*i],2) + Math.pow(randSwimDir[3*i+1],2) + Math.pow(randSwimDir[3*i+2],2)));
thetaRotFish(i);
phiRotFish(i);
}
}
function toDegrees (angle) {
return angle * (180 / Math.PI);
}
function toRadians (angle) {
return angle * (Math.PI / 180);
}
function fishOnWall(n) {
if (swimX[n] + randTranslateNum[3*n] >= 4.5){
swimX[n] = -4.5 - randTranslateNum[3*n];
}else if(swimX[n] + randTranslateNum[3*n] <= -4.5) {
swimX[n] = 4.5 - randTranslateNum[3*n];
}
if (swimY[n] + randTranslateNum[3*n+1] >= 4.5){
swimY[n] = -4.5 - randTranslateNum[3*n+1];
} else if(swimY[n] + randTranslateNum[3*n+1] <= -4.5) {
swimY[n] = 4.5 - randTranslateNum[3*n+1];
}
if (swimZ[n] + randTranslateNum[3*n+2] >= 4.5){
swimZ[n] = -4.5 - randTranslateNum[3*n+2];
}else if(swimZ[n] + randTranslateNum[3*n+2] <= -4.5) {
swimZ[n] = 4.5 - randTranslateNum[3*n+2];
}
}
function thetaRotFish(i){
var cosTheta = (randSwimDir[3*i]*randSwimDir[3*i])/(Math.abs(randSwimDir[3*i])*Math.sqrt(Math.pow(randSwimDir[3*i],2)+Math.pow(randSwimDir[3*i+2],2)))
theta[i] = toDegrees(Math.acos(cosTheta));
if(randSwimDir[3*i]<0 && randSwimDir[3*i+2]>0) { // Neikvætt X, Jákvætt Z
theta[i] = 180 - theta[i];
}
if(randSwimDir[3*i]<0 && randSwimDir[3*i+2]<0) { // Neikvætt X, Neikvætt Z
theta[i] = 180 + theta[i];
}
if(randSwimDir[3*i]>0 && randSwimDir[3*i+2]<0) { // Jákvætt X, Neikvætt Z
theta[i] = 360 - theta[i];
}
}
function phiRotFish(i){
var phiNom = randSwimDir[3*i]*randSwimDir[3*i] + randSwimDir[3*i+2]*randSwimDir[3*i+2];
var phiDen = Math.sqrt(phiNom) * Math.sqrt(phiNom + randSwimDir[3*i+1]*randSwimDir[3*i+1]);
phi[i] = toDegrees(Math.acos(phiNom/phiDen));
if (randSwimDir[3*i+1] < 0) { // Neikvætt Y
phi[i] = 360-phi[i];
}
}
function alignFish(){
var avX = 0;
var avY = 0;
var avZ = 0;
for(i=0; i<NumFishes;i++){
avX += randSwimDir[3*i];
avY += randSwimDir[3*i+1];
avZ += randSwimDir[3*i+2];
}
avX = avX/NumFishes;
avY = avY/NumFishes;
avZ = avZ/NumFishes;
for(i=0; i<NumFishes;i++){
var plusX = randSwimDir[3*i] + 0.00001;
var minusX = randSwimDir[3*i] - 0.00001;
var plusY = randSwimDir[3*i+1] + 0.00001;
var minusY = randSwimDir[3*i+1] - 0.00001;
var plusZ = randSwimDir[3*i+2] + 0.00001;
var minusZ = randSwimDir[3*i+2] - 0.00001;
if(Math.abs(avX - plusX) <= Math.abs(avX - minusX) ) {
randSwimDir[3*i] = plusX;
} else if(Math.abs(avX - plusX) >= Math.abs(avX - minusX) ){
randSwimDir[3*i] = minusX;
}
if(Math.abs(avY - plusY) <= Math.abs(avY - minusY) ) {
randSwimDir[3*i+1] = plusY;
} else if(Math.abs(avY - plusY) >= Math.abs(avY - minusY) ){
randSwimDir[3*i+1] = minusY;
}
if(Math.abs(avZ - plusZ) <= Math.abs(avZ - minusZ) ) {
randSwimDir[3*i+2] = plusZ;
} else if(Math.abs(avZ - plusZ) >= Math.abs(avZ - minusZ) ){
randSwimDir[3*i+2] = minusZ;
}
thetaRotFish(i);
phiRotFish(i);
}
}
function renderFiskes(mv,n) {
gl.uniform4fv( colorLoc, randColors[randColorNum[3*n]] );
mv = mult( mv, scalem( 0.1 , 0.1 , 0.1 ) );
// Synda áfram í XYZ áttir
swimX[n] += randSwimDir[3*n];
swimY[n] += randSwimDir[3*n+1];
swimZ[n] += randSwimDir[3*n+2];
// Tékka hvort að fiskur lendi á vegg
fishOnWall(n);
// Virkja mismunandi hluta hjarðhegðunar
if(separation){
console.log("S");
}
if(alignment){
alignFish();
}
if(cohersion){
console.log("C");
}
// Teikna líkama fisks
mv = mult( mv, translate(swimX[n] + randTranslateNum[3*n] , swimY[n] + randTranslateNum[3*n+1] , swimZ[n] + randTranslateNum[3*n+2] ) );
mv = mult( mv, rotateY(360-theta[n]) );
mv = mult( mv, rotateZ(phi[n]) );
gl.uniformMatrix4fv(mvLoc, false, flatten(mv));
gl.drawArrays( gl.TRIANGLES, 0, NumBody );
// Teikna ugga
rotFins[n] += incFins[n];
if( rotFins[n] > 35.0 || rotFins[n] < -35.0 ){
incFins[n] *= -1;
}
gl.uniform4fv( colorLoc, randColors[randColorNum[3*n+1]] );
mv = mult( mv, rotateX( rotFins[n] ) );
gl.uniformMatrix4fv(mvLoc, false, flatten(mv));
gl.drawArrays( gl.TRIANGLES, NumBody, NumFins/2 );
gl.uniform4fv( colorLoc, randColors[randColorNum[3*n+1]] );
mv = mult( mv, rotateX( -2*rotFins[n] ) );
gl.uniformMatrix4fv(mvLoc, false, flatten(mv));
gl.drawArrays( gl.TRIANGLES, NumBody+3, NumFins/2 );
mv = mult( mv, rotateX( rotFins[n] ) );
// Teikna sporð og snúa honum
rotTail[n] += incTail[n];
if( rotTail[n] > 35.0 || rotTail[n] < -35.0 ){
incTail[n] *= -1;
}
gl.uniform4fv( colorLoc, randColors[randColorNum[3*n+2]] );
mv = mult( mv, translate ( -0.5, 0.0, 0.0 ) );
mv = mult( mv, rotateY( rotTail[n] ) );
mv = mult( mv, translate ( 0.5, 0.0, 0.0 ) );
gl.uniformMatrix4fv(mvLoc, false, flatten(mv));
gl.drawArrays( gl.TRIANGLES, NumBody+NumFins, NumTail );
}
function render()
{
gl.clear( gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
var mv = lookAt( vec3(0.0, 0.0, zView), vec3(0.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0) );
mv = mult( mv, rotateX(spinX) );
mv = mult( mv, rotateY(spinY) );
// Teikna fiskabúr
gl.uniformMatrix4fv(mvLoc, false, flatten(mv));
gl.uniform4fv( colorLoc, vec4(1.0, 0.0, 0.0, 1.0) );
gl.drawArrays( gl.LINE_STRIP, 15, 17 );
// Teikna fiskana
for( var i=0; i<NumFishes;i++){
renderFiskes(mv,i);
}
requestAnimFrame( render );
}