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piece.rb
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piece.rb
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require 'colorize'
class Piece
TYPES = [
:police,
:red_car,
:building
]
SHAPES = [
{
type: :police,
shape: [
["P", " "],
["R", " "],
["R", "R"]
],
code: "R"
},
{
type: :police,
shape: [
[" ", "R"],
[" ", "R"],
["R", "P"]
],
code: "L"
},
{
type: :police,
shape: [
["R", " "],
["P", "R"]
],
code: "C"
},
{
type: :police,
shape: [
["P", " "],
["R", "R"]
],
code: "D"
},
{
type: :police,
shape: [
[" ", "P", " "],
["R", "R", "R"]
],
code: "T"
},
{
type: :police,
shape: [
["R"],
["P"],
["R"]
],
code: "I"
},
{
type: :building,
shape: [
["B", " "],
["B", " "],
["B", "B"]
],
code: "S"
},
{
type: :building,
shape: [
[" ", "B"],
[" ", "B"],
["B", "B"]
],
code: "E"
},
{
type: :building,
shape: [
["B", " "],
["B", "B"]
],
code: "W"
},
{
type: :building,
shape: [
["B"],
["B"],
["B"]
],
code: "J"
},
{
type: :red_car,
shape: [
["C"]
],
code: "X"
}
]
attr_accessor :type, :shape, :orientation, :x, :y, :on_board, :code
def initialize(options = {})
self.type = options[:type]
self.shape = options[:shape]
self.code = options[:code]
self.x = options[:x]
self.y = options[:y]
self.orientation = options[:orientation] || 12
self.on_board = false
end
def self.generate_pieces(options = {})
all_pieces = []
SHAPES.each do |shape|
all_pieces << Piece.new(
type: shape[:type],
shape: shape[:shape],
code: shape[:code]
)
end
all_pieces
end
def rotate
new_shape = self.shape.transpose.reverse
new_orientation = case orientation
when 12
9
when 9
6
when 6
3
when 3
12
end
[new_shape, new_orientation]
end
def rotate!
self.shape, self.orientation = self.rotate
end
def orientations(options = {})
new_shape = self.shape.dup
new_orientation = self.orientation.dup
4.times.map do
new_shape = new_shape.transpose.reverse
new_orientation = case new_orientation
when 12
9
when 9
6
when 6
3
when 3
12
end
if options[:as_coordinates]
rows = new_shape.size
columns = new_shape.first.size
coordinates = []
new_shape.each_with_index do |row, row_i|
row.each_with_index do |value, col_i|
coordinates << [col_i, row_i] if !value.nil? and value != " "
end
end
{
orientation: new_orientation,
coordinates: coordinates
}
else
new_shape
end
end
end
def width
shape.first.length
end
def height
shape.length
end
def inspect
{
type: type,
code: code,
shape: shape,
x: x,
y: y,
orientation: orientation,
on_board: on_board
}
end
def to_s
inspect.to_s
end
def to_polycube_layout
self.shape.map {|row| row.map {|i| i == " " ? "." : self.code }.join(" ") }
end
def is_police?
type == :police
end
def is_building?
type == :building
end
def is_red_car?
type == :red_car
end
def on_board?
self.on_board
end
def size
shape.flatten.select {|cell| cell != " "}.size
end
end