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main.cc
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main.cc
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#include <iostream>
#include <string>
#include <map>
#include <cassert>
using namespace std;
#include "Point.hh"
#include "Rectangle.hh"
#include "Circle.hh"
// ************************************************************************************
void point_def (map<string, Point>& points) {
string name;
double x, y;
cin >> name >> x >> y;
points[name] = Point(x, y);
}
void point_copy (map<string, Point>& points) {
string name1, name2;
cin >> name1 >> name2;
points[name1] = points[name2];
}
void point_get_x (map<string, Point>& points) {
string name;
cin >> name;
cout << points[name].get_x() << endl;
}
void point_get_y (map<string, Point>& points) {
string name;
cin >> name;
cout << points[name].get_y() << endl;
}
void point_radius (map<string, Point>& points) {
string name;
cin >> name;
cout << points[name].radius() << endl;
}
void point_angle (map<string, Point>& points) {
string name;
cin >> name;
cout << points[name].angle() << endl;
}
void point_distance (map<string, Point>& points) {
string name1, name2;
cin >> name1 >> name2;
cout << points[name1].distance(points[name2]) << endl;
}
void point_eq (map<string, Point>& points) {
string name1, name2;
cin >> name1 >> name2;
cout << (points[name1] == points[name2]) << endl;
}
void point_ne (map<string, Point>& points) {
string name1, name2;
cin >> name1 >> name2;
cout << (points[name1] != points[name2]) << endl;
}
void point_add (map<string, Point>& points) {
string name1, name2;
cin >> name1 >> name2;
points[name1] += points[name2];
}
// ************************************************************************************
void rect_def (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_copy (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_get_LL (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_get_UR (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_width (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_height (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_area (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_scale (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_move_to (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_eq (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_ne (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_intersec (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_rotate (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_flip_hor (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_flip_ver (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_contains_point (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
void rect_contains_rect (map<string, Point>& points, map<string, Rectangle>& rects) {
// Implement me !!!
}
// ************************************************************************************
int main () {
map<string, Point> points;
map<string, Rectangle> rects;
string action;
while (cin >> action) {
if (action == "point_def") point_def(points);
else if (action == "point_copy") point_copy(points);
else if (action == "point_get_x") point_get_x(points);
else if (action == "point_get_y") point_get_y(points);
else if (action == "point_radius") point_radius(points);
else if (action == "point_angle") point_angle(points);
else if (action == "point_distance") point_distance(points);
else if (action == "point_eq") point_eq(points);
else if (action == "point_ne") point_ne(points);
else if (action == "point_add") point_add(points);
else if (action == "rect_def") rect_def(points, rects);
else if (action == "rect_copy") rect_copy(points, rects);
else if (action == "rect_get_LL") rect_get_LL(points, rects);
else if (action == "rect_get_UR") rect_get_UR(points, rects);
else if (action == "rect_width") rect_width(points, rects);
else if (action == "rect_height") rect_height(points, rects);
else if (action == "rect_area") rect_area(points, rects);
else if (action == "rect_scale") rect_scale(points, rects);
else if (action == "rect_move_to") rect_move_to(points, rects);
else if (action == "rect_eq") rect_eq(points, rects);
else if (action == "rect_ne") rect_ne(points, rects);
else if (action == "rect_intersec") rect_intersec(points, rects);
else if (action == "rect_rotate") rect_rotate(points, rects);
else if (action == "rect_flip_hor") rect_flip_hor(points, rects);
else if (action == "rect_flip_ver") rect_flip_ver(points, rects);
else if (action == "rect_contains_point") rect_contains_point(points, rects);
else if (action == "rect_contains_rect") rect_contains_rect(points, rects);
else assert(false);
/** Extend for Circle !!! **/
}
}