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Currently, animation management code is duplicated with Hero and Enemy code. We should refactor it into a couple of functions (reset and clocktick) so that animation handling can be reused in hero, enemies, bullets, etc.
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Fire: add animation to bullets
Refactoring bullet animation code with the regular sprite animation code (with animation sequences implemented in #37 ) should make this very easy
Notes:
The text was updated successfully, but these errors were encountered: