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raycollision.h
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#ifndef PHP_RAYLIB_RAYCOLLISION_H
#define PHP_RAYLIB_RAYCOLLISION_H
#include "include/hashmap.h"
#include "vector3.h"
extern zend_class_entry * php_raylib_raycollision_ce;
// External Free Objects - Prevent Circular Dependency
extern void php_raylib_vector3_free_storage(zend_object *object);
extern void php_raylib_raycollision_free_storage(zend_object * object);
extern zend_object * php_raylib_raycollision_new(zend_class_entry * ce);
extern zend_object * php_raylib_raycollision_new_ex(zend_class_entry *ce, zend_object *orig);
extern zend_object_handlers php_raylib_raycollision_object_handlers;
typedef enum {
RL_RAYCOLLISION_IS_POINTER,
RL_RAYCOLLISION_IS_VALUE
} RLRayCollisionDataType;
typedef union {
RayCollision *p;
RayCollision v;
} RayCollisionUnion;
struct RL_RayCollision {
unsigned int id;
char *guid;
RayCollisionUnion data;
RLRayCollisionDataType type;
unsigned refCount;
unsigned char deleted;
};
static struct RL_RayCollision **RL_RayCollision_Object_List;
static hashmap *RL_RayCollision_Object_Map;
char* RL_RayCollision_Hash_Id(char *str, size_t size);
struct RL_RayCollision* RL_RayCollision_Create();
void RL_RayCollision_Delete(struct RL_RayCollision* object, int index);
void RL_RayCollision_Free(struct RL_RayCollision* object);
typedef struct _php_raylib_raycollision_object {
struct RL_RayCollision *raycollision;
HashTable *prop_handler;
zval point;
zval normal;
zend_object std;
} php_raylib_raycollision_object;
static inline php_raylib_raycollision_object *php_raylib_raycollision_fetch_object(zend_object *obj) {
return (php_raylib_raycollision_object *)((char *)obj - XtOffsetOf(php_raylib_raycollision_object, std));
}
static inline RayCollision *php_raylib_raycollision_fetch_data(php_raylib_raycollision_object *obj) {
RayCollision *my_raycollision;
if (obj->raycollision->type == RL_RAYCOLLISION_IS_POINTER) {
my_raycollision = obj->raycollision->data.p;
} else {
my_raycollision = &obj->raycollision->data.v;
}
return my_raycollision;
}
#define Z_RAYCOLLISION_OBJ_P(zv) php_raylib_raycollision_fetch_object(Z_OBJ_P(zv));
void php_raylib_raycollision_startup(INIT_FUNC_ARGS);
#endif //PHP_RAYLIB_RAYCOLLISION_H