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Copy file name to clipboardexpand all lines: CHANGES.md
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Change Log
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==========
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### 1.39 - 2017-11-01
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* Added the ability to load Cesium's assets from the local file system if security permissions allow it. [#5830](https://github.com/AnalyticalGraphicsInc/cesium/issues/5830)
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* Added function that inserts missing namespace declarations into KML files. [#5860](https://github.com/AnalyticalGraphicsInc/cesium/pull/5860)
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* Added support for the layer.json `parentUrl` property in `CesiumTerrainProvider` to allow for compositing of tilesets.
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* Fixed a bug that caused KML ground overlays to appear distorted when rotation was applied. [#5914](https://github.com/AnalyticalGraphicsInc/cesium/issues/5914)
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* Added two new properties to `ImageryLayer` that allow for adjusting the texture sampler used for up- and down-sampling of image tiles, namely `minificationFilter` and `magnificationFilter` with possible values `LINEAR` (the default) and `NEAREST` defined in `TextureMinificationFilter` and `TextureMagnificationFilter`. [#5846](https://github.com/AnalyticalGraphicsInc/cesium/issues/5846)
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* The enums `TextureMinificationFilter` and `TextureMagnificationFilter` have been made public to support the new texture filter properties mentioned above.
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* KML files load when a Network Link fails [#5871](https://github.com/AnalyticalGraphicsInc/cesium/pull/5871)
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* Adds `invertClassification` and `invertClassificationColor` to `Scene`. When `invertClassification` is `true`, any 3D Tiles geometry that is not classified by a `ClassificationPrimitive` or `GroundPrimitive` will have its color multiplied by `invertClassificationColor`. [#5836](https://github.com/AnalyticalGraphicsInc/cesium/pull/5836)
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* Added `eyeSeparation` and `focalLength` properties to `Scene` to configure VR settings. [#5917](https://github.com/AnalyticalGraphicsInc/cesium/pull/5917)
Copy file name to clipboardexpand all lines: Source/Scene/ImageryLayer.js
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* the gamma value to use for the tile. The function is executed for every
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* frame and for every tile, so it must be fast.
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* @param {ImagerySplitDirection|Function} [options.splitDirection=ImagerySplitDirection.NONE] The {@link ImagerySplitDirection} split to apply to this layer.
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* @param {TextureMinificationFilter} [options.minificationFilter=TextureMinificationFilter.LINEAR] The
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* texture minification filter to apply to this layer. Possible values
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* are <code>TextureMinificationFilter.LINEAR</code> and
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* <code>TextureMinificationFilter.NEAREST</code>.
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* @param {TextureMagnificationFilter} [options.magnificationFilter=TextureMagnificationFilter.LINEAR] The
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* texture minification filter to apply to this layer. Possible values
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* are <code>TextureMagnificationFilter.LINEAR</code> and
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