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jps.lua
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jps.lua
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--[[
JPS - WoW Protected Lua DPS AddOn
Copyright (C) 2011 Jp Ganis
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
-- Huge thanks to everyone who's helped out on this, <3
-- Universal
local L = MyLocalizationTable
jps = {}
jps.Version = "1.5"
jps.Revision = "r700"
jps.NextSpell = nil
jps.Rotation = nil
jps.UpdateInterval = 0.05
jps.Enabled = false
jps.Combat = false
jps.Debug = false
jps.DebugLevel = 1
jps.PLuaFlag = false
jps.MoveToTarget = false
jps.FaceTarget = true
jps.MultiTarget = false
jps.Interrupts = false
jps.UseCDs = false
jps.PvP = false
jps.Defensive = false
-- Utility
jps.Class = nil
jps.Spec = nil
jps.Race = nil
jps.Level = 1
jps.IconSpell = nil
jps.Message = ""
jps.LastTarget = nil
jps.LastTargetGUID = nil
jps.Target = nil
jps.Casting = false
jps.LastCast = nil
jps.ThisCast = nil
jps.NextCast = nil
jps.Error = nil
jps.Lag = nil
jps.Moving = nil
jps.startedMoving = 0
jps.Falling = nil
jps.startedFalling = 0
jps.MovingTarget = nil
jps.HarmSpell = nil
jps.IconSpell = nil
jps.CurrentCast = nil
jps.detectSpecDisabled = false
-- Class
jps.isNotBehind = false
jps.isBehind = true
jps.isHealer = false
jps.DPSRacial = nil
jps.DefRacial = nil
jps.Lifeblood = nil
jps.EngiGloves = nil
jps.isTank = false
jps.CrowdControl = false
jps.CrowdControlTarget = nil
-- Raccourcis
cast = CastSpellByName
-- Misc
jps.raid = {}
jps.Opening = true
jps.RakeBuffed = false
jps.RipBuffed = false
jps.BlacklistTimer = 2
jps.RaidStatus = {}
jps.RaidTarget = {}
jps.HealerBlacklist = {}
jps.Timers = {}
Healtable = {}
jps.EnemyTable = {}
jps.initializedRotation = false
jps.firstInitializingLoop = true
jps.settings = {}
jps.settingsQueue = {}
jps.combatStart = 0
jps.RaidMode = false
jps.functionQueues = {}
jps.timedCasting = {}
-- Config.
jps.Configged = false
jps_variablesLoaded = false
jpsName = select(1,UnitName("player"))
jpsRealm = GetRealmName()
jps.ExtraButtons = true
jps.ResetDB = false
jps.Count = 1
jps.Tooltip = ""
jps.ToggleRotationName = {"No Rotations"}
jps.MultiRotation = false
rotationDropdownHolder = nil
jps.timeToDieAlgorithm= "LeastSquared" -- WeightedLeastSquares , LeastSquared , InitialMidpoints
jps.maxTDDLifetime = 30 -- resetting time to die if there was no hp change withing 30 seconds
jps.TimeToDieData = {}
jps.RaidTimeToDie = {}
jps.customRotationFunc = ""
-- Latency
jps.CastBar = {}
jps.CastBar.latency = 0
jps.CastBar.latencySpell = nil
jps.CastBar.nextSpell = ""
jps.CastBar.nextTarget = ""
jps.CastBar.currentSpell = ""
jps.CastBar.currentTarget = ""
jps.CastBar.currentMessage = ""
jps.pulltimerDefault = 900
jps.currentTimer = 900
-- Slash Cmd
SLASH_jps1 = '/jps'
function write(...)
if jps.getConfigVal("quiet mode",0) == 0 then
DEFAULT_CHAT_FRAME:AddMessage("|cffff8000JPS: " .. strjoin(" ", tostringall(...))); -- color orange
end
end
function macrowrite(...)
DEFAULT_CHAT_FRAME:AddMessage("|cffff8000MACRO: " .. strjoin(" ", tostringall(...))); -- color orange
end
------------------------
-- DETECT CLASS SPEC
------------------------
function jps.detectSpec()
if jps.detectSpecDisabled == true then return false end
jps.Count = 1
jps.Tooltip = ""
jps.ToggleRotationName = {"No Rotations"}
jps.MultiRotation = false
jps.initializedRotation = false
jps.firstInitializingLoop = true
rotationDropdownHolder:Hide()
jps.Race = UnitRace("player")
jps.Class = UnitClass("player")
jps.Level = Ternary(jps.Level > 1, jps.Level, UnitLevel("player"))
if jps.Class then
local id = GetSpecialization() -- remplace GetPrimaryTalentTree() patch 5.0.4
if not id then
if jps.Level < 10 then
write("You need to be at least at level 10 and have a specialization choosen to use JPS is using now random spells")
jps.getHarmSpellTable()
jps.detectSpecDisabled = true
else
write("jps couldn't find your talent tree... One second please.")
end
else
jps.customRotationFunc = ""
-- local id, name, description, icon, background, role = GetSpecializationInfo(specIndex [, isInspect [, isPet]])
local _,name,_,_,_,_ = GetSpecializationInfo(id) -- patch 5.0.4 remplace GetTalentTabInfo( id )
if name then
jps.Spec = name
if jps.Spec then
write("Online for your",jps.Spec,jps.Class)
end
end
end
end
if jps.Spec == L["Discipline"] or jps.Spec == L["Holy"] or jps.Spec == L["Restoration"] or jps.Spec == L["Mistweaver"] then jps.isHealer = true end
if jps.Spec == L["Blood"] or jps.Spec == L["Protection"] or jps.Spec == L["Brewmaster"] or jps.Spec == L["Guardian"] then
jps.isTank = true
jps.gui_toggleDef(true)
end
jps.HarmSpell = jps.GetHarmfulSpell()
--write("jps.HarmSpell_","|cff1eff00",jps.HarmSpell)
jps.setClassCooldowns()
jps_VARIABLES_LOADED()
if jps.initializedRotation == false then
jps_Combat()
end
end
------------------------
-- SLASHCMDLIST
------------------------
function SlashCmdList.jps(cmd, editbox)
local msg, rest = cmd:match("^(%S*)%s*(.-)$");
if msg == "toggle" or msg == "t" then
if jps.Enabled == false then msg = "e"
else msg = "d" end
end
if msg == "config" then
InterfaceOptionsFrame_OpenToCategory(jpsConfigFrame)
elseif msg == "show" then
jpsIcon:Show()
write("Icon set to show")
elseif msg == "hide" then
jpsIcon:Hide()
write("Icon set to hide")
elseif msg== "disable" or msg == "d" then
jps.Enabled = false
jps.gui_toggleEnabled(false)
write("jps Disabled.")
elseif msg== "enable" or msg == "e" then
jps.Enabled = true
jps.gui_toggleEnabled(true)
write("jps Enabled.")
elseif msg == "respec" then
jps.detectSpec()
elseif msg == "multi" or msg == "aoe" then
jps.gui_toggleMulti()
elseif msg == "cds" then
jps.gui_toggleCDs()
elseif msg == "int" then
jps.gui_toggleInt()
elseif msg == "pvp" then
jps.togglePvP()
write("PvP mode is now set to",tostring(jps.PvP))
elseif msg == "def" then
jps.gui_toggleDef()
write("Defensive set to",tostring(jps.Defensive))
elseif msg == "heal" then
jps.isHealer = not jps.isHealer
write("Healing set to", tostring(jps.isHealer))
elseif msg == "opening" then
jps.Opening = not jps.Opening
write("Opening flag set to",tostring(jps.Opening))
elseif msg == "debug" and rest ~="" then
if tonumber(rest) then
jps.DebugLevel = rest
write("Debug level set to",tostring(rest))
else
jps.DebugLevel = 1
write("Debug level set to 1")
end
elseif msg == "debug" then
jps.Debug = not jps.Debug
write("Debug mode set to",tostring(jps.Debug))
elseif msg == "face" then
jps.gui_toggleRot()
write("jps.FaceTarget set to",tostring(jps.FaceTarget))
elseif msg == "db" then
jps.ResetDB = not jps.ResetDB
jps_VARIABLES_LOADED()
write("jps.ResetDB set to",tostring(jps.ResetDB))
jps.Macro("/reload")
elseif msg == "ver" or msg == "version" or msg == "revision" or msg == "v" then
write("You have JPS version: "..jps.Version..", revision: "..jps.Revision)
elseif msg == "raid" or msg == "raidmode" then
jps.RaidMode = not jps.RaidMode
if jps.RaidMode then
write("Raid Mode is now enabled")
else
write("Raid Mode is now disabled")
end
elseif msg == "opening" then
jps.Opening = not jps.Opening
write("Opening flag is now set to",tostring(jps.Opening))
elseif msg == "size" then
jps.resize( rest )
elseif msg == "update" then
jps.loadDefaultSettings()
elseif msg == "reset" then
jps.resetView()
elseif msg == "help" then
write("Slash Commands:")
write("/jps - Show enabled status.")
write("/jps enable/disable - Enable/Disable the addon.")
write("/jps spam - Toggle spamming of a given macro.")
write("/jps cds - Toggle use of cooldowns.")
write("/jps pew - Spammable macro to do your best moves, if for some reason you don't want it fully automated")
write("/jps interrupts - Toggle interrupting")
write("/jps reset - reset position of jps icons and UI")
write("/jps db - cleares your local jps DB")
write("/jps help - Show this help text.")
elseif msg == "pew" then
jps_Combat()
else
if jps.Enabled then
print("jps Enabled - Ready and Waiting.")
else
print "jps Disabled - Waiting on Standby."
end
end
end
-- cache for WoW API functions that return always the same results for the given params
local spellcache = setmetatable({}, {__index=function(t,v) local a = {GetSpellInfo(v)} if GetSpellInfo(v) then t[v] = a end return a end})
local function GetSpellInfo(a)
return unpack(spellcache[a])
end
-- set's jps.NextSpell if user manually uses a spell/item
hooksecurefunc("UseAction", function(...)
if jps.Enabled and (select(3, ...) ~= nil) and InCombatLockdown() == true then
local stype,id,_ = GetActionInfo(select(1, ...))
if stype == "spell" then
local name = select(1,GetSpellInfo(id))
if jps.NextSpell ~= name and not jps.shouldSpellBeIgnored(name) then
jps.NextSpell = name
if jps.getConfigVal("print next spells in chat") == 1 and jps.Combat then
write("Set",name,"for next cast.")
end
end
end
if stype == "item" then
local res = jps.useBagItem(id)
if res == nil and IsEquippedItem(id) then
slot = select(9, GetItemInfo(id))
if string.find(slot, "TRINKET") ~= nil then
s1 = select(1,GetInventorySlotInfo("Trinket0Slot"))
s2 = select(1,GetInventorySlotInfo("Trinket1Slot"))
t1 = GetInventoryItemID("player", s1)
t2 = GetInventoryItemID("player", s2)
if t1 == id then
jps.NextSpell = "/use "..s1
end
if t2 == id then
jps.NextSpell = "/use "..s2
end
end
-- this does not work for engineer glider / nitro boots... coming soon!
end
if res ~= nil then
jps.NextSpell = res[2]
end
end
if stype == "macro" then
macroText = select(3, GetMacroInfo(id))
if string.find(macroText,"jps") == nil then
jps.NextSpell = macroText
end
end
end
end)
------------------------
-- COMBAT
------------------------
function jps_Combat()
-- Check for the Rotation
if not jps.Class then return end
if not jps.activeRotation() and jps.Combat == false then
if string.len(jps.customRotationFunc) < 10 then
write("JPS does not have a rotation for your",jps.Spec,jps.Class)
jps.Enabled = false
end
return
end
-- STOP Combat
if (IsMounted() == true and jps.getConfigVal("dismount in combat") == 0) or UnitIsDeadOrGhost("player")==1 or jps.buff(L["Drink"],"player") then return end
-- LagWorld
jps.Lag = select(4,GetNetStats())/1000 -- amount of lag in milliseconds local down, up, lagHome, lagWorld = GetNetStats()
-- Casting UnitCastingInfo("player")~= nil or UnitChannelInfo("player")~= nil
local latency = math.max(jps.CastBar.latency,jps.Lag)
if jps.ChannelTimeLeft() > 0 then
jps.Casting = true
elseif (jps.CastTimeLeft() - latency) > 0 then
jps.Casting = true
else
jps.Casting = false
end
-- RAID UPDATE
jps.UpdateHealerBlacklist()
-- in case you want to play only with /jps pew the RaidStatus table will be updated
if not jps.Enabled then jps.SortRaidStatus() end
-- Check spell usability
if string.len(jps.customRotationFunc) > 10 then
jps.ThisCast,jps.Target = jps.customRotation()
else
jps.ThisCast,jps.Target = jps.activeRotation().getSpell() -- ALLOW SPELLSTOPCASTING() IN JPS.ROTATION() TABLE
end
if jps.firstInitializingLoop == true then
jps.firstInitializingLoop = false
return nil
end
-- Movement
isMoving = GetUnitSpeed("player") > 0
if jps.Moving == false and isMoving == true then
jps.startedMoving = GetTime()
end
jps.Moving = isMoving
isFalling = IsFalling()
if jps.falling == false and isFalling == true then
jps.startedFalling = GetTime()
end
jps.falling = isFalling
jps.MovingTarget = GetUnitSpeed("target") > 0
if not jps.Casting and jps.ThisCast ~= nil then
if jps.NextSpell ~= nil then
if string.find(jps.NextSpell,"/") ~= nil then
jps.Macro(jps.NextSpell)
jps.NextSpell = nil
else
if jps.canCast(jps.NextSpell, jps.Target) then
jps.Cast(jps.NextSpell)
if jps.getConfigVal("print manually casted spells") == 1 then
write("Next Spell "..jps.NextSpell.. " was casted")
end
jps.NextSpell = nil
else
if jps.cooldown(jps.NextSpell) > 3 then jps.NextSpell = nil end
jps.Cast(jps.ThisCast)
end
end
else
jps.Cast(jps.ThisCast)
end
end
-- Return spellcast.
return jps.ThisCast,jps.Target
end
function jps.addTofunctionQueue(fn,queueName)
if not jps.functionQueues[queueName] then
jps.functionQueues[queueName] = {}
end
if not jps.functionQueues[queueName][fn] then
jps.functionQueues[queueName][fn] = fn
end
end
function jps.deleteFunctionFromQueue(fn, queueName)
if jps.functionQueues[queueName] ~= nil then
if jps.functionQueues[queueName][fn] ~= nil then
jps.functionQueues[queueName][fn] = nil
end
end
end
function jps.runFunctionQueue(queueName)
local noErrors = true
if jps.functionQueues[queueName] then
for _,fn in pairs(jps.functionQueues[queueName]) do
local status, error = pcall(fn)
if not status then
noError = false
LOG.error("Error %s on function: %s in Queue %s", error, fn, queueName)
end
jps.functionQueues[queueName][fn] = nil
end
if noErrors then
jps.functionQueues[queueName] = nil
return true
end
end
return false
end
-- TODO wod guid
function UnitGUIDnorm(guid)
if guid then
guid = string.gsub(guid, "Creature","")
guid = string.gsub(guid, "Player","")
guid = string.gsub(guid, "Vignette","")
guid = string.gsub(guid, "GameObject","")
guid = string.gsub(guid, "-","")
guid = string.gsub(guid, "%.","")
end
return guid or 0
end