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support for quad meshes #119
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It is supported, when you make the xatlas::MeshDecl give it a vector of int for number of vertices per face,vector should be size of face count Lines 124 to 127 in f700c77
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Thanks for your reply. I couldnt find it in Line 156 in f700c77
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Yeah, it would be great to have quads for uv meshes, As a workaround we can triangulate UVs/polygons manually. |
There were some issues with Quads and NGons. I've fixed them in this pull request: |
Does xatlas support unwrapping and packing of quad meshes?
Is that on the roadmap?
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