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[Android] Cannot build using NDK15+ #634
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Yeah, I've heard there's problems building boost with the latest NDK versions. On my side, I'm getting an error related to a missing Do you have the same problem? |
Hi yeah im facing the same issue. |
A few commits ago build was possible nur all games in tried crashed the emulator |
Where does it crash? Do you have a stack dump? |
04-04 22:13:52.468 17242-17269/com.virtualapplications.play A/libc: D:\dev\Play-Build\Play\Source\iop\Iop_Loadcore.cpp:149: uint32 Iop::CLoadcore::RegisterLibraryEntries(uint32): assertion "registered" failed It seems to be an issue with Iop_Loadcore.cpp |
Ah, yeah, it happens when you run debug builds on a device. You can safely comment that line. I will remove that assert since it doesn't indicate a problem with the game. |
You're building the app with debug configuration aren't you? I can't start a single game I have with that, you'd need to use release configuration, unless well you're debugging the app. |
@Thunder07 yep I build it with debug configuration. After I commented the assert(registered) Line. Build is working as expected |
Changed the title to match the initial problem. |
Removed the asserts: 018889c. Should stop being annoying. |
With NDK 15 it isnt possible to compile the project
error: no member named fsetpos and fgetpos in the global namespace
I tried it with NDK16 Beta1 but the error is still there
Edit: According to the git page from NDK the issues should be resolved in NDK16 Beta2
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