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Rusterizer

This project implements a basic OpenGL rendering pipeline. No dependencies were used, writtent entirely in Rust from scratch. You can try it online here https://dzharvis.github.io/rusterizer/

Build

Locally

Prerequisites

  • rustup
  • cargo
> rustup update
> rustup default nightly
> cargo run --features=local

Web

Prerequisites

  • trunk
  • python3
  • rustup
  • cargo
> rustup update
> rustup default nightly
> rustup target add wasm32-unknown-unknown
> ./build.sh

Kudos

This project was implemented by following the ssloy/tinyrenderer lessons.

Todo

  • Write manual SIMD for matrices
  • Refactor code