How to create a Ragdoll and use Animation pose #1448
Replies: 4 comments 4 replies
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Yes, this is the assumption. If you need an offset, wrap your shape in a
There is no concept of 'forward' for ragdolls, you define that in your own game. Maybe you mean to ask along which axis the capsules are aligned? This is Y-axis. |
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I have an other question that why the “offset” in “SkeletonPose” is type "RVec3" |
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hello,I am sorrry I can't unstand the Ragdoll "SetPose" and "GetPose", I see that I need to set a offset Vec3? and maybe I need calculate the rotation by myself? why not to make the "offset" to "Mat44" or just let people calculate it by all themselves |
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I create a Ragdoll like this
and when I use the
mRagdoll->SetPose(pose);
it will be like that
I have some questions
Is the Shape position = Joint position?
Is the Shape rotation = Joint rotation?
Is any offset in the Human.tof
and I have a other question
Whitch is the forward,is the -Z axis?
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